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Virtual solutions to phantom problems: Using immersive virtual reality to treat phantom limb pain

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

Published

Standard

Virtual solutions to phantom problems: Using immersive virtual reality to treat phantom limb pain. / Murray, Craig; Pettifer, S.; Howard, T. et al.
Amputation, Prosthesis Use, and Phantom Limb Pain: An Interdisciplinary Perspective. ed. / Craig Murray. New York: Springer, 2010. p. 175-196.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

Harvard

Murray, C, Pettifer, S, Howard, T, Patchick, E, Caillette, F & Murray, J 2010, Virtual solutions to phantom problems: Using immersive virtual reality to treat phantom limb pain. in C Murray (ed.), Amputation, Prosthesis Use, and Phantom Limb Pain: An Interdisciplinary Perspective. Springer, New York, pp. 175-196. https://doi.org/10.1007/978-0-387-87462-3_12

APA

Murray, C., Pettifer, S., Howard, T., Patchick, E., Caillette, F., & Murray, J. (2010). Virtual solutions to phantom problems: Using immersive virtual reality to treat phantom limb pain. In C. Murray (Ed.), Amputation, Prosthesis Use, and Phantom Limb Pain: An Interdisciplinary Perspective (pp. 175-196). Springer. https://doi.org/10.1007/978-0-387-87462-3_12

Vancouver

Murray C, Pettifer S, Howard T, Patchick E, Caillette F, Murray J. Virtual solutions to phantom problems: Using immersive virtual reality to treat phantom limb pain. In Murray C, editor, Amputation, Prosthesis Use, and Phantom Limb Pain: An Interdisciplinary Perspective. New York: Springer. 2010. p. 175-196 doi: 10.1007/978-0-387-87462-3_12

Author

Murray, Craig ; Pettifer, S. ; Howard, T. et al. / Virtual solutions to phantom problems: Using immersive virtual reality to treat phantom limb pain. Amputation, Prosthesis Use, and Phantom Limb Pain: An Interdisciplinary Perspective. editor / Craig Murray. New York : Springer, 2010. pp. 175-196

Bibtex

@inbook{2c1c83bbf6784ad4990819324ac9c5ed,
title = "Virtual solutions to phantom problems: Using immersive virtual reality to treat phantom limb pain",
abstract = "Phantom limb pain (PLP) is a common consequence of amputation, and many persons with amputations experience vivid sensations of pain in the absent body part. PLP can persist for many years post-amputation and is very difficult to treat, since its aetiology is hard to determine. However, converging lines of evidence demonstrate that when visual feedback is manipulated appropriately to represent movement of an amputee{\textquoteright}s absent limb, it can evoke kinesthetic sensations of movement in that limb and decrease PLP. Most notably, the mirror box – where a mirror is placed vertically in front of the person with an amputation – is used in such a way as to reflect the image of an intact limb onto the phenomenal space of the absent or phantom limb. When amputees orient towards this mirror image kinaesthetic sensations can be evoked in the muscles and joints of their phantom limb, and PLP can be decreased.Some researchers have highlighted limitations in the flexibility of the mirror box in providing a fully robust illusion of an absent limb as intact. Recently, three research groups have developed virtual reality systems informed by mirror-box work for the treatment of PLP. Although similar in intent and design, these systems have subtle differences. This chapter will outline these systems along with empirical findings, with a particular emphasis on the authors{\textquoteright} own virtual reality system.",
author = "Craig Murray and S. Pettifer and T. Howard and Emma Patchick and Fabrice Caillette and Joanne Murray",
year = "2010",
doi = "10.1007/978-0-387-87462-3_12",
language = "English",
isbn = "978-0-387-87461-6 ",
pages = "175--196",
editor = "Craig Murray",
booktitle = "Amputation, Prosthesis Use, and Phantom Limb Pain: An Interdisciplinary Perspective",
publisher = "Springer",

}

RIS

TY - CHAP

T1 - Virtual solutions to phantom problems: Using immersive virtual reality to treat phantom limb pain

AU - Murray, Craig

AU - Pettifer, S.

AU - Howard, T.

AU - Patchick, Emma

AU - Caillette, Fabrice

AU - Murray, Joanne

PY - 2010

Y1 - 2010

N2 - Phantom limb pain (PLP) is a common consequence of amputation, and many persons with amputations experience vivid sensations of pain in the absent body part. PLP can persist for many years post-amputation and is very difficult to treat, since its aetiology is hard to determine. However, converging lines of evidence demonstrate that when visual feedback is manipulated appropriately to represent movement of an amputee’s absent limb, it can evoke kinesthetic sensations of movement in that limb and decrease PLP. Most notably, the mirror box – where a mirror is placed vertically in front of the person with an amputation – is used in such a way as to reflect the image of an intact limb onto the phenomenal space of the absent or phantom limb. When amputees orient towards this mirror image kinaesthetic sensations can be evoked in the muscles and joints of their phantom limb, and PLP can be decreased.Some researchers have highlighted limitations in the flexibility of the mirror box in providing a fully robust illusion of an absent limb as intact. Recently, three research groups have developed virtual reality systems informed by mirror-box work for the treatment of PLP. Although similar in intent and design, these systems have subtle differences. This chapter will outline these systems along with empirical findings, with a particular emphasis on the authors’ own virtual reality system.

AB - Phantom limb pain (PLP) is a common consequence of amputation, and many persons with amputations experience vivid sensations of pain in the absent body part. PLP can persist for many years post-amputation and is very difficult to treat, since its aetiology is hard to determine. However, converging lines of evidence demonstrate that when visual feedback is manipulated appropriately to represent movement of an amputee’s absent limb, it can evoke kinesthetic sensations of movement in that limb and decrease PLP. Most notably, the mirror box – where a mirror is placed vertically in front of the person with an amputation – is used in such a way as to reflect the image of an intact limb onto the phenomenal space of the absent or phantom limb. When amputees orient towards this mirror image kinaesthetic sensations can be evoked in the muscles and joints of their phantom limb, and PLP can be decreased.Some researchers have highlighted limitations in the flexibility of the mirror box in providing a fully robust illusion of an absent limb as intact. Recently, three research groups have developed virtual reality systems informed by mirror-box work for the treatment of PLP. Although similar in intent and design, these systems have subtle differences. This chapter will outline these systems along with empirical findings, with a particular emphasis on the authors’ own virtual reality system.

U2 - 10.1007/978-0-387-87462-3_12

DO - 10.1007/978-0-387-87462-3_12

M3 - Chapter

SN - 978-0-387-87461-6

SP - 175

EP - 196

BT - Amputation, Prosthesis Use, and Phantom Limb Pain: An Interdisciplinary Perspective

A2 - Murray, Craig

PB - Springer

CY - New York

ER -