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Visual elements influence on navigation in virtual environments

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Visual elements influence on navigation in virtual environments. / Croucher, Charlotte; Powell, Vaughan; Molnar, Andreea et al.
11th International Conference on Disability, Virtual Reality and Associated Technologies: ICDVRAT 2016. ed. / Paul Sharkey; Albert "Skip" Rizzo. Reading: University of Reading, 2016. p. 287-290.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Croucher, C, Powell, V, Molnar, A & Powell, W 2016, Visual elements influence on navigation in virtual environments. in P Sharkey & A Rizzo (eds), 11th International Conference on Disability, Virtual Reality and Associated Technologies: ICDVRAT 2016. University of Reading, Reading, pp. 287-290, 11th International Conference on Disability, Virtual Reality and Associated Technologies, Los Angeles, United States, 20/09/16. <http://centaur.reading.ac.uk/66645/8/ICDVRAT2016_Full_Proceedings_11th%20_Conf.pdf>

APA

Croucher, C., Powell, V., Molnar, A., & Powell, W. (2016). Visual elements influence on navigation in virtual environments. In P. Sharkey, & A. Rizzo (Eds.), 11th International Conference on Disability, Virtual Reality and Associated Technologies: ICDVRAT 2016 (pp. 287-290). University of Reading. http://centaur.reading.ac.uk/66645/8/ICDVRAT2016_Full_Proceedings_11th%20_Conf.pdf

Vancouver

Croucher C, Powell V, Molnar A, Powell W. Visual elements influence on navigation in virtual environments. In Sharkey P, Rizzo A, editors, 11th International Conference on Disability, Virtual Reality and Associated Technologies: ICDVRAT 2016. Reading: University of Reading. 2016. p. 287-290

Author

Croucher, Charlotte ; Powell, Vaughan ; Molnar, Andreea et al. / Visual elements influence on navigation in virtual environments. 11th International Conference on Disability, Virtual Reality and Associated Technologies: ICDVRAT 2016. editor / Paul Sharkey ; Albert "Skip" Rizzo. Reading : University of Reading, 2016. pp. 287-290

Bibtex

@inproceedings{b32878fc23344bbcb4d6f11995396ad8,
title = "Visual elements influence on navigation in virtual environments",
abstract = "Virtual rehabilitation often incorporates an element of travel in a virtual environment. Whetherpatients are transported automatically through the environment, or whether they have navigationalcontrol, it is important to understand how the design of the environment itself can supplynavigational cues, and how the processing of these cues may influence perception, behaviour andtask performance. This paper explores the literature, which might inform application design, andpresents a case study using a think-aloud protocol to explore the perception of users to visual cueswithin a running game. We conclude with some preliminary suggestions for positive and negativenavigational cues.",
author = "Charlotte Croucher and Vaughan Powell and Andreea Molnar and Wendy Powell",
year = "2016",
month = sep,
day = "1",
language = "English",
isbn = "9780704915473",
pages = "287--290",
editor = "Paul Sharkey and Rizzo, {Albert {"}Skip{"}}",
booktitle = "11th International Conference on Disability, Virtual Reality and Associated Technologies",
publisher = "University of Reading",
note = "11th International Conference on Disability, Virtual Reality and Associated Technologies ; Conference date: 20-09-2016 Through 22-09-2016",
url = "http://www.icdvrat.org/2016/conf2016.htm",

}

RIS

TY - GEN

T1 - Visual elements influence on navigation in virtual environments

AU - Croucher, Charlotte

AU - Powell, Vaughan

AU - Molnar, Andreea

AU - Powell, Wendy

PY - 2016/9/1

Y1 - 2016/9/1

N2 - Virtual rehabilitation often incorporates an element of travel in a virtual environment. Whetherpatients are transported automatically through the environment, or whether they have navigationalcontrol, it is important to understand how the design of the environment itself can supplynavigational cues, and how the processing of these cues may influence perception, behaviour andtask performance. This paper explores the literature, which might inform application design, andpresents a case study using a think-aloud protocol to explore the perception of users to visual cueswithin a running game. We conclude with some preliminary suggestions for positive and negativenavigational cues.

AB - Virtual rehabilitation often incorporates an element of travel in a virtual environment. Whetherpatients are transported automatically through the environment, or whether they have navigationalcontrol, it is important to understand how the design of the environment itself can supplynavigational cues, and how the processing of these cues may influence perception, behaviour andtask performance. This paper explores the literature, which might inform application design, andpresents a case study using a think-aloud protocol to explore the perception of users to visual cueswithin a running game. We conclude with some preliminary suggestions for positive and negativenavigational cues.

M3 - Conference contribution/Paper

SN - 9780704915473

SP - 287

EP - 290

BT - 11th International Conference on Disability, Virtual Reality and Associated Technologies

A2 - Sharkey, Paul

A2 - Rizzo, Albert "Skip"

PB - University of Reading

CY - Reading

T2 - 11th International Conference on Disability, Virtual Reality and Associated Technologies

Y2 - 20 September 2016 through 22 September 2016

ER -