Final published version
Research output: Contribution to conference - Without ISBN/ISSN › Conference paper › peer-review
Research output: Contribution to conference - Without ISBN/ISSN › Conference paper › peer-review
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TY - CONF
T1 - What Do You Want From Me?
T2 - New Ideas and Emerging Results (ICSE-NIER’22)
AU - Gavidia-Calderon, Carlos
AU - Bennaceur, Amel
AU - Kordoni, Anastasia
AU - Levine, Mark
AU - Nuseibeh, Bashar
PY - 2022/5/13
Y1 - 2022/5/13
N2 - Autonomous systems, like drones and self-driving cars, are becoming part of our daily lives. Multiple people interact with them, each with their own expectations regarding system behaviour. To adapt system behaviour to human preferences, we propose and explore a game-theoretic approach. In our architecture, autonomous systems use sensor data to build game-theoretic models of their interaction with humans. In these models, we represent human preferences with types and a probability distribution over them. Game-theoretic analysis then outputs a strategy, that determines how the system should act to maximise utility, given its beliefs over human types. We showcase our approach in a search-and-rescue (SAR) scenario, with a robot in charge of locating victims. According to social psychology, depending on their identity some people are keen to help others, while some prioritise their personal safety. These social identities define what a person favours, so we can map them directly to game-theoretic types. We show that our approach enables a SAR robot to take advantage of human collaboration, outperforming non-adaptive configurations in average number of successful evacuations.
AB - Autonomous systems, like drones and self-driving cars, are becoming part of our daily lives. Multiple people interact with them, each with their own expectations regarding system behaviour. To adapt system behaviour to human preferences, we propose and explore a game-theoretic approach. In our architecture, autonomous systems use sensor data to build game-theoretic models of their interaction with humans. In these models, we represent human preferences with types and a probability distribution over them. Game-theoretic analysis then outputs a strategy, that determines how the system should act to maximise utility, given its beliefs over human types. We showcase our approach in a search-and-rescue (SAR) scenario, with a robot in charge of locating victims. According to social psychology, depending on their identity some people are keen to help others, while some prioritise their personal safety. These social identities define what a person favours, so we can map them directly to game-theoretic types. We show that our approach enables a SAR robot to take advantage of human collaboration, outperforming non-adaptive configurations in average number of successful evacuations.
U2 - 10.1145/3510455.3512791
DO - 10.1145/3510455.3512791
M3 - Conference paper
Y2 - 21 May 2022 through 29 May 2022
ER -