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Yayy! You Have a New Notification: Co-designing Multi-device Locative Media Experiences with Young People

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Yayy! You Have a New Notification: Co-designing Multi-device Locative Media Experiences with Young People. / Fitton, D.; Cheverst, K.; Read, Janet.
Thematic Area on Human Computer Interaction, HCI 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020. Vol. 12181 LNCS Springer, 2020. p. 247-233.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Fitton, D, Cheverst, K & Read, J 2020, Yayy! You Have a New Notification: Co-designing Multi-device Locative Media Experiences with Young People. in Thematic Area on Human Computer Interaction, HCI 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020. vol. 12181 LNCS, Springer, pp. 247-233, HCII 2020: International Conference on Human-Computer Interaction, Copenhagen, Denmark, 19/07/20. https://doi.org/10.1007/978-3-030-49059-1_16

APA

Fitton, D., Cheverst, K., & Read, J. (2020). Yayy! You Have a New Notification: Co-designing Multi-device Locative Media Experiences with Young People. In Thematic Area on Human Computer Interaction, HCI 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020 (Vol. 12181 LNCS, pp. 247-233). Springer. https://doi.org/10.1007/978-3-030-49059-1_16

Vancouver

Fitton D, Cheverst K, Read J. Yayy! You Have a New Notification: Co-designing Multi-device Locative Media Experiences with Young People. In Thematic Area on Human Computer Interaction, HCI 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020. Vol. 12181 LNCS. Springer. 2020. p. 247-233 doi: 10.1007/978-3-030-49059-1_16

Author

Fitton, D. ; Cheverst, K. ; Read, Janet. / Yayy! You Have a New Notification : Co-designing Multi-device Locative Media Experiences with Young People. Thematic Area on Human Computer Interaction, HCI 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020. Vol. 12181 LNCS Springer, 2020. pp. 247-233

Bibtex

@inproceedings{9a8d76c7250543f9a41e081fac586f83,
title = "Yayy! You Have a New Notification: Co-designing Multi-device Locative Media Experiences with Young People",
abstract = "This paper explores the involvement of young people in the design of mobile technologies that provide locative media experiences. The specific focus of this work was to understand how multiple devices (phones, tablets and smart watches) could be used within this context. Young people are prolific early adopters and users of mobile technologies. The motivation for involving your people was to gain insights into their ideas and preferences for multi-device usage within the context of locate media experiences. In this work we utilised a design technique specifically developed for use with young people in two design sessions. The designs were analysed in order to gather design insights for mobile technologies providing locative media experiences, and understand the use of multiple devices within the designs created. The key contributions of this work is design insights gathered from young people along with more general findings from running of the design sessions. {\textcopyright} 2020, Springer Nature Switzerland AG.",
keywords = "Child-Computer Interaction, Children, Co-design, Cross-device, Engagement techniques, Locative Media Experiences, Mobile interaction, Teenagers, Design, Telecommunication equipment, User experience, Co-designing, Design insights, Design technique, Locative media, Mobile Technology, Multi-devices, Multiple devices, Young peoples, Human computer interaction",
author = "D. Fitton and K. Cheverst and Janet Read",
note = "Conference code: 242229 Export Date: 10 August 2020 Correspondence Address: Fitton, D.; Child-Computer Interaction Research Group, University of Central LancashireUnited Kingdom; email: DBFitton@UCLan.ac.uk References: (2015) App Figures: App Stores Growth Accelerates in 2014, , http://blog.appfigures.com/app-stores-growth-accelerates-in-2014/; Bleecker, J., Knowlton, J., Locative media: a brief bibliography and taxonomy of GPS-enabled locative media (2006) Leonardo Electron. Almanac, 14 (3), p. 24; Cheverst, K., Turner, H., Do, T., Fitton, D., Supporting the consumption and co-authoring of locative media experiences for a rural village community: design and field trial evaluation of the SHARC2.0 framework (2016) J. Multimed. Tools Appl, pp. 1-32; Colwell, J., (2015) Reflective Teaching in Early Education, , Bloomsbury Publishing, London; (2010) Digital Diaries: A look at how technology affects us from birth onwards, , http://www.avg.com/digitaldiaries/2010; (2014) Digital Diaries: Digital diaries explores how technology is changing childhood and parenting around the world, , http://www.avg.com/digitaldiaries/2014; Dindler, C., Eriksson, E., Iversen, O.S., Lykke-Olesen, A., Ludvigsen, M., Mission from Mars: a method for exploring user requirements for children in a narrative space (2005) Proceedings of 2005 Conference on Interaction Design and Children, pp. 40-47; Do, T., Cheverst, K., The SHARC framework: utilizing personal dropbox accounts to provide a scalable solution to the storage and sharing of community generated locative media (2015) EICS 2015, pp. 190-199; Druin, A., Stewart, J., Proft, D., Bederson, B., Hollan, J., KidPad: a design collboration between children, technologists, and educators (1997) Proceedings of CHI 1997, , ACM Press; Druin, A., (1999) The Design of Children{\textquoteright}s Technology, , Morgan Kaufmann, Burlington; Druin, A., The role of children in the design of new technology (2002) Behav. Inf. Technol, 21 (1), pp. 1-25; Finan, S., (2013) This must be the place: the importance of place in portable digital media, , MSc. University of Dublin; Fitton, D., Read, J., Horton, M., Little, L., Toth, N., Guo, Y., Constructing the cool wall: a tool to explore teen meanings of cool (2012) PsychNol. J, 10 (2), pp. 141-162; Fitton, D., Horton, M., Read, J., Scaffolding design sessions with teenagers: the PDA approach (2014) Extended Abstracts CHI 2014, pp. 1183-1188. , ACM Press; Frith, J., (2015) Smartphones as Locative Media, , Polity Press, Cambridge; FitzGerald, E., Taylor, C., Craven, M., To the castle! A comparison of two audio guides to enable public discovery of historical events (2013) Pers. Ubiquit. Comput, 17 (4), pp. 749-760; Galloway, A., Ward, M., Locative media as socialising and spatialising practices: learning from Archaeology (2006) Leonardo Electron. Almanac, 14 (3); Gregory, J., Scandinavian approaches to participatory design (2003) Int. Journal. Eng. Educ, 19 (1), pp. 62-74; Healy, J., Anderson, S., Children and young people{\textquoteright}s use of technology (2007) Barnardo{\textquoteright}s NI Policy and Research Unit; Heikkinen, K., Designing mobile applications for children (2015) User Require. Wirel, 42, p. 7; Hemment, D., Locative media (2006) Leonardo Electron. Almanac, 14 (3); Horton, M., Read, J., Fitton, D., Little, L., Toth, N., Too cool at school-understanding cool teenagers (2012) PsychNol. J, 10 (2), pp. 73-91; Horton, M., Sim, G., Read, J., Fitton, D., Mazzone, E., School friendly participatory research activities with children (2012) Extended Abstracts CHI, pp. 2099-2104. , 2012; Kelly, S.R., Mazzone, E., Horton, M., Read, J.C., Bluebells: a design method for child-centred product development (2006) Proceedings of 4th Nordic conference on Human-computer interaction: changing roles, pp. 361-368. , October; Lemos, A., Post-mass media functions, locative media, and informational territories: new ways of thinking about territory, place, and mobility in contemporary society (2010) Space Cult, 13, pp. 403-420; Markopoulos, P., Read, J., Ho{\"y}sniemi, J., MacFarlane, S., Child computer interaction: advances in methodological research (2008) Cognit. Technol. Work, 10 (2), pp. 79-81; Markopoulos, P., Read, J., Ho{\"y}sniemi, J., MacFarlane, S., (2008) Evaluating Children{\textquoteright}s Interactive Products, , Morgan Kaufmann, Burlington; Mazzone, E., Read, J.C., Beale, R., Design with and for disaffected teenagers (2008) Proceedings of 5th Nordic conference on HCI, pp. 290-297; Marsh, J., Brooks, G., Hughes, J., Ritchie, L., Roberts, S., Wright, K., (2005) Digital beginnings: young children{\textquoteright}s use of popular culture, media and new technologies, , University of Sheffield, Sheffield; McKnight, L., Fitton, D., Touch-screen technology for children: giving the right instructions and getting the right responses (2010) Proceedings of 9th International Conference on Interaction Design and Children, pp. 238-241; Moraveji, N., Li, J., Ding, J., O{\textquoteright}Kelley, P., Woolf, S., Comicboarding: using comics as proxies for participatory design with children (2007) Proceedings of SIGCHI conference on Human factors in computing systems, pp. 1371-1374; Piaget, J., (1973) To understand is to invent: the future of education, , Grossman, New York; Read, J.C., Gregory, P., MacFarlane, S., McManus, B., Gray, P., Patel, R., An investigation of participatory design with children-informant, balanced and facilitated design (2002) Interaction design and Children, pp. 53-64. , Shaker, Maastricht; Read, J., Warp speed design: a rapid design method for use with children (2009) Extended. Abstracts CHI, pp. 4681-4686. , 2009; Read, J.C., Fitton, D., Mazzone, E., Using obstructed theatre with child designers to convey requirements (2010) Extended Abstracts CHI, pp. 4063-4068. , 2010; Read, J., Fitton, D., Cowan, B., Beale, R., Guo, Y., Horton, M., Understanding and designing cool technologies for teenagers (2011) Extended Abstracts CHI, pp. 1567-1572. , 2011; Read, J., Gregory, P., Horton, M., Fitton, D., Sim, G., Cassidy, B., CHECk: a tool to inform and encourage ethical practice in participatory design with children (2013) Extended Abstracts CHI 2013, pp. 187-192; Read, J.C., Fitton, D., Horton, M., Theatre, PlayDoh and comic strips: designing organic user interfaces with teenage participants (2013) Interact. Comput, 25 (2), pp. 183-198; Read, J.C., Fitton, D., Horton, M., Giving ideas an equal chance: inclusion and representation in participatory design with children (2014) Proceedings of Interaction Design and Children, pp. 105-114; Reid, J., Geelhoed, E., Hull, R., Cater, K., Clayton, B., Parallel worlds: immersion in location-based experiences (2005) Extended Abstracts CHI 2005, pp. 1733-1736; Reid, J., Hull, R., Cater, K., Fleuriot, C., Magic moments in situated mediascapes (2005) Proceedings of SIGCHI International Conference on Advances in Computer Entertainment Technology, pp. 290-293; Scaife, M., Rogers, Y., Aldrich, F., Davies, M., Designing for or designing with? Informant design for interactive learning environments (1997) Proceedings of CHI 1997, pp. 343-350; (2015), http://www.statista.com/statistics/276623/number-of-apps-available-in-leading-app-stores/, The Statistics Portal of apps available in leading app stores as of July 2015; Wakkary, R., Kurio: a museum guide for families (2009) Proceedings of TEI 2009, pp. 215-222; Walsh, G., Layered elaboration: a new technique for co-design with children (2010) Proceedings of SIGCHI Conference on Human Factors in Computing Systems, pp. 1237-124; Weal, M.J., Requirements for in-situ authoring of location based experiences (2006) Proceedings of Mobile HCI, pp. 121-128. , 2006; Zytnik, M., (2014) School report for apple app store and google play, , https://www.adjust.com/company/overview/2014/09/29/kids-apps-report-apple-itunes-google-play/; HCII 2020: International Conference on Human-Computer Interaction, HCII 2020 ; Conference date: 19-07-2020 Through 24-07-2020",
year = "2020",
month = jul,
day = "24",
doi = "10.1007/978-3-030-49059-1_16",
language = "English",
isbn = "9783030490584",
volume = "12181 LNCS",
pages = "247--233",
booktitle = "Thematic Area on Human Computer Interaction, HCI 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020",
publisher = "Springer",

}

RIS

TY - GEN

T1 - Yayy! You Have a New Notification

T2 - HCII 2020: International Conference on Human-Computer Interaction

AU - Fitton, D.

AU - Cheverst, K.

AU - Read, Janet

N1 - Conference code: 242229 Export Date: 10 August 2020 Correspondence Address: Fitton, D.; Child-Computer Interaction Research Group, University of Central LancashireUnited Kingdom; email: DBFitton@UCLan.ac.uk References: (2015) App Figures: App Stores Growth Accelerates in 2014, , http://blog.appfigures.com/app-stores-growth-accelerates-in-2014/; Bleecker, J., Knowlton, J., Locative media: a brief bibliography and taxonomy of GPS-enabled locative media (2006) Leonardo Electron. Almanac, 14 (3), p. 24; Cheverst, K., Turner, H., Do, T., Fitton, D., Supporting the consumption and co-authoring of locative media experiences for a rural village community: design and field trial evaluation of the SHARC2.0 framework (2016) J. Multimed. Tools Appl, pp. 1-32; Colwell, J., (2015) Reflective Teaching in Early Education, , Bloomsbury Publishing, London; (2010) Digital Diaries: A look at how technology affects us from birth onwards, , http://www.avg.com/digitaldiaries/2010; (2014) Digital Diaries: Digital diaries explores how technology is changing childhood and parenting around the world, , http://www.avg.com/digitaldiaries/2014; Dindler, C., Eriksson, E., Iversen, O.S., Lykke-Olesen, A., Ludvigsen, M., Mission from Mars: a method for exploring user requirements for children in a narrative space (2005) Proceedings of 2005 Conference on Interaction Design and Children, pp. 40-47; Do, T., Cheverst, K., The SHARC framework: utilizing personal dropbox accounts to provide a scalable solution to the storage and sharing of community generated locative media (2015) EICS 2015, pp. 190-199; Druin, A., Stewart, J., Proft, D., Bederson, B., Hollan, J., KidPad: a design collboration between children, technologists, and educators (1997) Proceedings of CHI 1997, , ACM Press; Druin, A., (1999) The Design of Children’s Technology, , Morgan Kaufmann, Burlington; Druin, A., The role of children in the design of new technology (2002) Behav. Inf. Technol, 21 (1), pp. 1-25; Finan, S., (2013) This must be the place: the importance of place in portable digital media, , MSc. University of Dublin; Fitton, D., Read, J., Horton, M., Little, L., Toth, N., Guo, Y., Constructing the cool wall: a tool to explore teen meanings of cool (2012) PsychNol. J, 10 (2), pp. 141-162; Fitton, D., Horton, M., Read, J., Scaffolding design sessions with teenagers: the PDA approach (2014) Extended Abstracts CHI 2014, pp. 1183-1188. , ACM Press; Frith, J., (2015) Smartphones as Locative Media, , Polity Press, Cambridge; FitzGerald, E., Taylor, C., Craven, M., To the castle! A comparison of two audio guides to enable public discovery of historical events (2013) Pers. Ubiquit. Comput, 17 (4), pp. 749-760; Galloway, A., Ward, M., Locative media as socialising and spatialising practices: learning from Archaeology (2006) Leonardo Electron. Almanac, 14 (3); Gregory, J., Scandinavian approaches to participatory design (2003) Int. Journal. Eng. Educ, 19 (1), pp. 62-74; Healy, J., Anderson, S., Children and young people’s use of technology (2007) Barnardo’s NI Policy and Research Unit; Heikkinen, K., Designing mobile applications for children (2015) User Require. Wirel, 42, p. 7; Hemment, D., Locative media (2006) Leonardo Electron. Almanac, 14 (3); Horton, M., Read, J., Fitton, D., Little, L., Toth, N., Too cool at school-understanding cool teenagers (2012) PsychNol. J, 10 (2), pp. 73-91; Horton, M., Sim, G., Read, J., Fitton, D., Mazzone, E., School friendly participatory research activities with children (2012) Extended Abstracts CHI, pp. 2099-2104. , 2012; Kelly, S.R., Mazzone, E., Horton, M., Read, J.C., Bluebells: a design method for child-centred product development (2006) Proceedings of 4th Nordic conference on Human-computer interaction: changing roles, pp. 361-368. , October; Lemos, A., Post-mass media functions, locative media, and informational territories: new ways of thinking about territory, place, and mobility in contemporary society (2010) Space Cult, 13, pp. 403-420; Markopoulos, P., Read, J., Hoÿsniemi, J., MacFarlane, S., Child computer interaction: advances in methodological research (2008) Cognit. Technol. Work, 10 (2), pp. 79-81; Markopoulos, P., Read, J., Hoÿsniemi, J., MacFarlane, S., (2008) Evaluating Children’s Interactive Products, , Morgan Kaufmann, Burlington; Mazzone, E., Read, J.C., Beale, R., Design with and for disaffected teenagers (2008) Proceedings of 5th Nordic conference on HCI, pp. 290-297; Marsh, J., Brooks, G., Hughes, J., Ritchie, L., Roberts, S., Wright, K., (2005) Digital beginnings: young children’s use of popular culture, media and new technologies, , University of Sheffield, Sheffield; McKnight, L., Fitton, D., Touch-screen technology for children: giving the right instructions and getting the right responses (2010) Proceedings of 9th International Conference on Interaction Design and Children, pp. 238-241; Moraveji, N., Li, J., Ding, J., O’Kelley, P., Woolf, S., Comicboarding: using comics as proxies for participatory design with children (2007) Proceedings of SIGCHI conference on Human factors in computing systems, pp. 1371-1374; Piaget, J., (1973) To understand is to invent: the future of education, , Grossman, New York; Read, J.C., Gregory, P., MacFarlane, S., McManus, B., Gray, P., Patel, R., An investigation of participatory design with children-informant, balanced and facilitated design (2002) Interaction design and Children, pp. 53-64. , Shaker, Maastricht; Read, J., Warp speed design: a rapid design method for use with children (2009) Extended. Abstracts CHI, pp. 4681-4686. , 2009; Read, J.C., Fitton, D., Mazzone, E., Using obstructed theatre with child designers to convey requirements (2010) Extended Abstracts CHI, pp. 4063-4068. , 2010; Read, J., Fitton, D., Cowan, B., Beale, R., Guo, Y., Horton, M., Understanding and designing cool technologies for teenagers (2011) Extended Abstracts CHI, pp. 1567-1572. , 2011; Read, J., Gregory, P., Horton, M., Fitton, D., Sim, G., Cassidy, B., CHECk: a tool to inform and encourage ethical practice in participatory design with children (2013) Extended Abstracts CHI 2013, pp. 187-192; Read, J.C., Fitton, D., Horton, M., Theatre, PlayDoh and comic strips: designing organic user interfaces with teenage participants (2013) Interact. Comput, 25 (2), pp. 183-198; Read, J.C., Fitton, D., Horton, M., Giving ideas an equal chance: inclusion and representation in participatory design with children (2014) Proceedings of Interaction Design and Children, pp. 105-114; Reid, J., Geelhoed, E., Hull, R., Cater, K., Clayton, B., Parallel worlds: immersion in location-based experiences (2005) Extended Abstracts CHI 2005, pp. 1733-1736; Reid, J., Hull, R., Cater, K., Fleuriot, C., Magic moments in situated mediascapes (2005) Proceedings of SIGCHI International Conference on Advances in Computer Entertainment Technology, pp. 290-293; Scaife, M., Rogers, Y., Aldrich, F., Davies, M., Designing for or designing with? Informant design for interactive learning environments (1997) Proceedings of CHI 1997, pp. 343-350; (2015), http://www.statista.com/statistics/276623/number-of-apps-available-in-leading-app-stores/, The Statistics Portal of apps available in leading app stores as of July 2015; Wakkary, R., Kurio: a museum guide for families (2009) Proceedings of TEI 2009, pp. 215-222; Walsh, G., Layered elaboration: a new technique for co-design with children (2010) Proceedings of SIGCHI Conference on Human Factors in Computing Systems, pp. 1237-124; Weal, M.J., Requirements for in-situ authoring of location based experiences (2006) Proceedings of Mobile HCI, pp. 121-128. , 2006; Zytnik, M., (2014) School report for apple app store and google play, , https://www.adjust.com/company/overview/2014/09/29/kids-apps-report-apple-itunes-google-play/

PY - 2020/7/24

Y1 - 2020/7/24

N2 - This paper explores the involvement of young people in the design of mobile technologies that provide locative media experiences. The specific focus of this work was to understand how multiple devices (phones, tablets and smart watches) could be used within this context. Young people are prolific early adopters and users of mobile technologies. The motivation for involving your people was to gain insights into their ideas and preferences for multi-device usage within the context of locate media experiences. In this work we utilised a design technique specifically developed for use with young people in two design sessions. The designs were analysed in order to gather design insights for mobile technologies providing locative media experiences, and understand the use of multiple devices within the designs created. The key contributions of this work is design insights gathered from young people along with more general findings from running of the design sessions. © 2020, Springer Nature Switzerland AG.

AB - This paper explores the involvement of young people in the design of mobile technologies that provide locative media experiences. The specific focus of this work was to understand how multiple devices (phones, tablets and smart watches) could be used within this context. Young people are prolific early adopters and users of mobile technologies. The motivation for involving your people was to gain insights into their ideas and preferences for multi-device usage within the context of locate media experiences. In this work we utilised a design technique specifically developed for use with young people in two design sessions. The designs were analysed in order to gather design insights for mobile technologies providing locative media experiences, and understand the use of multiple devices within the designs created. The key contributions of this work is design insights gathered from young people along with more general findings from running of the design sessions. © 2020, Springer Nature Switzerland AG.

KW - Child-Computer Interaction

KW - Children

KW - Co-design

KW - Cross-device

KW - Engagement techniques

KW - Locative Media Experiences

KW - Mobile interaction

KW - Teenagers

KW - Design

KW - Telecommunication equipment

KW - User experience

KW - Co-designing

KW - Design insights

KW - Design technique

KW - Locative media

KW - Mobile Technology

KW - Multi-devices

KW - Multiple devices

KW - Young peoples

KW - Human computer interaction

U2 - 10.1007/978-3-030-49059-1_16

DO - 10.1007/978-3-030-49059-1_16

M3 - Conference contribution/Paper

SN - 9783030490584

VL - 12181 LNCS

SP - 247

EP - 233

BT - Thematic Area on Human Computer Interaction, HCI 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020

PB - Springer

Y2 - 19 July 2020 through 24 July 2020

ER -