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Activities

  1. Moving Beyond Points and Badges to Using Games as a Lens for UX Design

    Paul Coulton (Speaker)
    13/07/2012

    Activity: Talk or presentation typesInvited talk

  2. Gamification: Brilliant or Bullshit?

    Paul Coulton (Speaker)
    17/09/2011

    Activity: Talk or presentation typesPublic Lecture/ Debate/Seminar

  3. Gamification: Will it Yeild and Epic Win?

    Paul Coulton (Speaker)
    26/05/2011

    Activity: Talk or presentation typesPublic Lecture/ Debate/Seminar

  4. Mobile Games as Social Information Appliances or Meme Generators

    Paul Coulton (Speaker)
    2/10/2009

    Activity: Talk or presentation typesPublic Lecture/ Debate/Seminar

Publications & Outputs

  1. Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors

    Ramirez Gomez, A. & Lankes, M., 21/09/2019, In : Multimodal Technologies and Interaction. 3, 4, 19 p., 65.

    Research output: Contribution to journalJournal article

  2. Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology

    Tsekleves, E., Paraskevopoulos, I. T., Warland, A. & Kilbride, C., 05/2016, In : Disability and Rehabilitation: Assistive Technology. 11, 5, p. 413-422 10 p.

    Research output: Contribution to journalJournal article

  3. Using game design as a frame for evaluating experiences in hybrid digital/physical spaces

    Salinas, L., Coulton, P. & Dunn, N. S., 16/03/2016, In : Architecture and Culture. 4, 1, p. 115-135 21 p.

    Research output: Contribution to journalJournal article

  4. From head to toe: body movement for human-computer interaction

    Furtado De Mendonca Monco, E., 11/2015, Lancaster University. 208 p.

    Research output: ThesisDoctoral Thesis

  5. The royal corgi: exploring social gaze interaction for immersive gameplay

    Vidal, M., Bismuth, R., Bulling, A. & Gellersen, H., 04/2015, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, p. 115-124 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  6. Mobilizing gamification

    Coulton, P., 01/2015, The gameful world: approaches, issues, applications. Walz, S. & Deterding, S. (eds.). Cambridge, Mass.: MIT Press, p. 561-563 3 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNOther chapter contribution

  7. Mobilising Monopoly: game design, place and social values

    Lochrie, M., Gazzard, A., Gradinar, A. & Coulton, P., 4/04/2014, Proceedings of 9th International Conference on the Foundations of Digital Games. 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  8. Designing mobile and ubiquitous games and playful interactions

    Coulton, P., 03/2014, Playful user interfaces: interfaces that invite social and physical interaction. Nijholt, A. (ed.). Singapore: Springer, Vol. 1. p. 71-95 25 p. (Gaming Media and Social Effects).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  9. EyePlay: applications for gaze in games

    Turner, J., Velloso, E., Gellersen, H. & Sundstedt, V., 2014, Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play. New York, NY, USA: ACM, p. 465-468 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  10. How funny are games? violent content and studio well-being

    Stacey, P. & Thomas, D., 2013, Changing the rules of the game: economic, management and emerging issues in the computer games industry. Hotho, S. & McGregor, N. (eds.). Basingstoke: Palgrave

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)

  11. SKYLANDERS: Near Field in Your Living Room Now

    Coulton, P., 10/2012, In : Ubiquity: The Journal of Pervasive Media. p. 136-138 3 p.

    Research output: Contribution to journalBook/Film/Article review

More results »

Press

  1. Pokemon Go

    Professor Paul Coulton

    14/07/16

    1 Media contribution

    Press/Media: Radio Interview/Appearance