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  • Themelis_&_Sime_2020

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    Available under license: CC BY-NC: Creative Commons Attribution-NonCommercial 4.0 International License

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Comics for inclusive, technology-enhanced language learning

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

Published
Publication date2/01/2020
Host publicationDigital innovations and research in language learning
EditorsSophia Mavridi, Vicky Saumell
Place of PublicationFaversham, UK
PublisherIATEFL
Pages93-114
Number of pages22
ISBN (electronic)9781912588213
ISBN (print)9781912588220
<mark>Original language</mark>English

Abstract

The visual language of comics is widely understood, and comics are now used for teaching and learning, for raising awareness and for dissemination. Comics offer a creative alternative for teaching that motivates and engages struggling and reluctant readers. How can foreign language teachers of English be supported to create inclusive, technology-enhanced teaching and learning with comics? This chapter synthesises literature from cognitive psychology, neuroscience of storytelling and education to better explain why comics are effective and can address the challenges of learners with specific learning difficulties such as dyslexia who may have a range of issues associated with reading, writing, memory, attention and motivation. Current teaching practices, including methods and resources, are reviewed to understand how teachers can be supported. A new perspective highlights the importance of narrative and emotions in comics and how multimodal and transmedia approaches, using web-comics, can be used to support inclusive foreign language teaching.