Home > Research > Publications & Outputs > Games as speculative design

Electronic data

  • DRS2016 Speculative Games Final

    Final published version, 1 MB, PDF document

    Available under license: CC BY-NC: Creative Commons Attribution-NonCommercial 4.0 International License

Links

Text available via DOI:

View graph of relations

Games as speculative design: allowing players to consider alternate presents and plausible futures

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

Published
Publication date1/06/2016
Host publicationProceedings of Design Research Society Conference 2016
EditorsPeter Lloyd, Erik Bohemia
PublisherDesign Research Society
Pages1609-1626
Number of pages18
Original languageEnglish
EventDRS 2016 : Future Focused Thinking - Brighton, United Kingdom
Duration: 27/06/201630/06/2016

Conference

ConferenceDRS 2016 : Future Focused Thinking
CountryUnited Kingdom
CityBrighton
Period27/06/1630/06/16

Publication series

NameProceedings of DRS 2016
Volume4
ISSN (Print)2398-3132

Conference

ConferenceDRS 2016 : Future Focused Thinking
CountryUnited Kingdom
CityBrighton
Period27/06/1630/06/16

Abstract

As games are inherently about exploring alternative worlds this paper proposes the utilisation of games as a medium for speculative design through which players can explore scenarios that represent plausible alternative presents and speculative futures The paper reviews futures orientated design practices such as Design Fiction, Speculative Design, and Critical Design alongside complimentary research areas in games studies such as Critical Play, Persuasive Games, and Procedural Rhetoric to create a frame for using games as speculative design practice. The aim of this design frame is to create debate and facilitate productive future practice through which designers can develop games that encourage user reflection by enabling players to reflect upon the complex challenges the world now faces.