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Games design research through game design practice

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

Published
Publication date20/12/2017
Host publicationGame Design Research: An Introduction to Theory and Practice
EditorsPetri Lankoski, Jussi Holopainen
Place of PublicationPittsburgh
PublisherETC Press
Pages97-116
Number of pages20
ISBN (print)9781387408368
<mark>Original language</mark>English

Abstract

Whilst many game design academics are also game designers, their research is often presented through the lens of other disciplines (philosophy, media theory, human computer interaction [HCI], etc.) and practice-based design research is arguably underrepresented in the games research community. Although game design research espouses to open an inclusive community, at present, research approaches and the presentation of results is dominated by those inherited from either the social sciences or HCI. This dominance of loaded and prescriptive academic frameworks is arguably why many of those creating games outside academia feel such research is unrepresentative of their own practices.