Submitted manuscript, 1.57 MB, PDF document
Available under license: CC BY-NC-ND
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
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TY - GEN
T1 - Mobilising Monopoly
T2 - FDG 2014, the 9th International Conference on the Foundations of Digital Games
AU - Lochrie, Mark
AU - Gazzard, Alison
AU - Gradinar, Adrian
AU - Coulton, Paul
PY - 2014/4/4
Y1 - 2014/4/4
N2 - Location based games have seen the translation of popular boardgames into mixed reality settings through the integration of mobile phone technologies. This paper explores modifying the game of Monopoly from a boardgame to a locative mobile phone based game utilising NFC and QR code technologies to engage players with real world places. In doing so, the mechanics, rules and motivations for playing the game shifted in the prototyping of the game concept. Here, we outline the initial game design process, problems and possibilities in modifying such a well-known game to the city streets. We also detail how the mechanics of the game were updated to provide some solutions to ideas surrounding property values, social media values and player location in the new game design.
AB - Location based games have seen the translation of popular boardgames into mixed reality settings through the integration of mobile phone technologies. This paper explores modifying the game of Monopoly from a boardgame to a locative mobile phone based game utilising NFC and QR code technologies to engage players with real world places. In doing so, the mechanics, rules and motivations for playing the game shifted in the prototyping of the game concept. Here, we outline the initial game design process, problems and possibilities in modifying such a well-known game to the city streets. We also detail how the mechanics of the game were updated to provide some solutions to ideas surrounding property values, social media values and player location in the new game design.
KW - games
KW - mobile
KW - location-based services - mobile computing - service discovery - info-mobility
KW - design
M3 - Conference contribution/Paper
BT - Proceedings of 9th International Conference on the Foundations of Digital Games
Y2 - 3 April 2014 through 7 April 2014
ER -