Home > Research > Publications & Outputs > Mobilising Monopoly

Electronic data

View graph of relations

Mobilising Monopoly: game design, place and social values

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Mobilising Monopoly: game design, place and social values. / Lochrie, Mark; Gazzard, Alison; Gradinar, Adrian et al.
Proceedings of 9th International Conference on the Foundations of Digital Games. 2014.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Lochrie, M, Gazzard, A, Gradinar, A & Coulton, P 2014, Mobilising Monopoly: game design, place and social values. in Proceedings of 9th International Conference on the Foundations of Digital Games. FDG 2014, the 9th International Conference on the Foundations of Digital Games, Ft. Lauderdale, United States, 3/04/14.

APA

Lochrie, M., Gazzard, A., Gradinar, A., & Coulton, P. (2014). Mobilising Monopoly: game design, place and social values. In Proceedings of 9th International Conference on the Foundations of Digital Games

Vancouver

Lochrie M, Gazzard A, Gradinar A, Coulton P. Mobilising Monopoly: game design, place and social values. In Proceedings of 9th International Conference on the Foundations of Digital Games. 2014

Author

Lochrie, Mark ; Gazzard, Alison ; Gradinar, Adrian et al. / Mobilising Monopoly : game design, place and social values. Proceedings of 9th International Conference on the Foundations of Digital Games. 2014.

Bibtex

@inproceedings{db79d02fb47f4946ad7a82312bfbc272,
title = "Mobilising Monopoly: game design, place and social values",
abstract = "Location based games have seen the translation of popular boardgames into mixed reality settings through the integration of mobile phone technologies. This paper explores modifying the game of Monopoly from a boardgame to a locative mobile phone based game utilising NFC and QR code technologies to engage players with real world places. In doing so, the mechanics, rules and motivations for playing the game shifted in the prototyping of the game concept. Here, we outline the initial game design process, problems and possibilities in modifying such a well-known game to the city streets. We also detail how the mechanics of the game were updated to provide some solutions to ideas surrounding property values, social media values and player location in the new game design.",
keywords = "games, mobile, location-based services - mobile computing - service discovery - info-mobility, design",
author = "Mark Lochrie and Alison Gazzard and Adrian Gradinar and Paul Coulton",
year = "2014",
month = apr,
day = "4",
language = "English",
booktitle = "Proceedings of 9th International Conference on the Foundations of Digital Games",
note = "FDG 2014, the 9th International Conference on the Foundations of Digital Games ; Conference date: 03-04-2014 Through 07-04-2014",

}

RIS

TY - GEN

T1 - Mobilising Monopoly

T2 - FDG 2014, the 9th International Conference on the Foundations of Digital Games

AU - Lochrie, Mark

AU - Gazzard, Alison

AU - Gradinar, Adrian

AU - Coulton, Paul

PY - 2014/4/4

Y1 - 2014/4/4

N2 - Location based games have seen the translation of popular boardgames into mixed reality settings through the integration of mobile phone technologies. This paper explores modifying the game of Monopoly from a boardgame to a locative mobile phone based game utilising NFC and QR code technologies to engage players with real world places. In doing so, the mechanics, rules and motivations for playing the game shifted in the prototyping of the game concept. Here, we outline the initial game design process, problems and possibilities in modifying such a well-known game to the city streets. We also detail how the mechanics of the game were updated to provide some solutions to ideas surrounding property values, social media values and player location in the new game design.

AB - Location based games have seen the translation of popular boardgames into mixed reality settings through the integration of mobile phone technologies. This paper explores modifying the game of Monopoly from a boardgame to a locative mobile phone based game utilising NFC and QR code technologies to engage players with real world places. In doing so, the mechanics, rules and motivations for playing the game shifted in the prototyping of the game concept. Here, we outline the initial game design process, problems and possibilities in modifying such a well-known game to the city streets. We also detail how the mechanics of the game were updated to provide some solutions to ideas surrounding property values, social media values and player location in the new game design.

KW - games

KW - mobile

KW - location-based services - mobile computing - service discovery - info-mobility

KW - design

M3 - Conference contribution/Paper

BT - Proceedings of 9th International Conference on the Foundations of Digital Games

Y2 - 3 April 2014 through 7 April 2014

ER -