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  • TVX 2019 Pre Publisher formatted version

    Rights statement: © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video 2019 https://dl.acm.org/doi/abs/10.1145/3317697.3323360

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The Living Room of the Future

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Publication date5/06/2019
Host publicationTVX 2019: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video
PublisherACM
Pages95-107
Number of pages13
ISBN (print)9781450360173
<mark>Original language</mark>English
EventTVX 2019 - ACM International Conference on Interactive Experiences for Television and Online Video - Lowry Theatre and BBC Quay House, Salford, United Kingdom
Duration: 5/06/20197/06/2019
https://tvx.acm.org/2019/

Conference

ConferenceTVX 2019 - ACM International Conference on Interactive Experiences for Television and Online Video
Abbreviated titleTVX 2019
Country/TerritoryUnited Kingdom
CitySalford
Period5/06/197/06/19
Internet address

Conference

ConferenceTVX 2019 - ACM International Conference on Interactive Experiences for Television and Online Video
Abbreviated titleTVX 2019
Country/TerritoryUnited Kingdom
CitySalford
Period5/06/197/06/19
Internet address

Abstract

Emergent media services are turning towards the use of audience data to deliver more personalised and immersive experiences. We present the Living Room of the Future (LRoTF), an embodied design fiction built to both showcase future adaptive physically immersive media experiences exploiting the Internet of Things (IoT) and to probe the adoption challenges confronting their uptake in everyday life. Our results show that audiences have a predominantly positive response to the LRoTF but nevertheless entertain significant reservations about adopting adaptive physically immersive media experiences that exploit their personal data. We examine ‘user’ reasoning to elaborate a spectrum of adoption challenges that confront the uptake of adaptive physically immersive media experiences in everyday life. These challenges include data legibility, privacy concerns and potential dystopias, concerns over agency and control, the social need for customisation, value trade-off and lack of trust.

Bibliographic note

© ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video 2019 https://dl.acm.org/doi/abs/10.1145/3317697.3323360