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Activities

  1. Moving Beyond Points and Badges to Using Games as a Lens for UX Design

    Coulton, P. (Speaker)

    13/07/2012

    Activity: Talk or presentation typesInvited talk

  2. Gamification: Brilliant or Bullshit?

    Coulton, P. (Speaker)

    17/09/2011

    Activity: Talk or presentation typesPublic Lecture/ Debate/Seminar

  3. Gamification: Will it Yeild and Epic Win?

    Coulton, P. (Speaker)

    26/05/2011

    Activity: Talk or presentation typesPublic Lecture/ Debate/Seminar

  4. Mobile Games as Social Information Appliances or Meme Generators

    Coulton, P. (Speaker)

    2/10/2009

    Activity: Talk or presentation typesPublic Lecture/ Debate/Seminar

Publications & Outputs

  1. Architectural cognition cards: a card-based method for introducing spatial cognition research and user-centred thinking into the design process

    Mavros, P., Conroy Dalton, R., Kuliga, S., Gath Morad, M., Robson, S. & Hölscher, C., 31/03/2022, In: Architectural Science Review. 65, 2, p. 120-137 18 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  2. A Meta-interactive Compositional Approach that Fosters Musical Emergence through Ludic Expressivity

    Escarce Junior, M., Rossmann Martins, G., Soriano Marcolino, L. & Rubegni, E., 30/09/2021, In: ACM - PACMHCI CHI PLAY. 5, CHI PLAY, p. 1-32 32 p., 262.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  3. Applying corpus linguistics to videogame data: Exploring the representation of gender in videogames at a lexical level

    Heritage, F., 30/09/2020, In: Game studies. 20, 3, p. 20 3 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  4. Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors

    Ramirez Gomez, A. & Lankes, M., 21/09/2019, In: Multimodal Technologies and Interaction. 3, 4, 19 p., 65.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  5. Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology

    Tsekleves, E., Paraskevopoulos, I. T., Warland, A. & Kilbride, C., 05/2016, In: Disability and Rehabilitation: Assistive Technology. 11, 5, p. 413-422 10 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  6. Using game design as a frame for evaluating experiences in hybrid digital/physical spaces

    Salinas, L., Coulton, P. & Dunn, N. S., 16/03/2016, In: Architecture and Culture. 4, 1, p. 115-135 21 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  7. From head to toe: body movement for human-computer interaction

    Furtado De Mendonca Monco, E., 11/2015, Lancaster University. 208 p.

    Research output: ThesisDoctoral Thesis

  8. The royal corgi: exploring social gaze interaction for immersive gameplay

    Vidal, M., Bismuth, R., Bulling, A. & Gellersen, H., 04/2015, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, p. 115-124 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Mobilizing gamification

    Coulton, P., 01/2015, The gameful world: approaches, issues, applications. Walz, S. & Deterding, S. (eds.). Cambridge, Mass.: MIT Press, p. 561-563 3 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNOther chapter contribution

  10. Mobilising Monopoly: game design, place and social values

    Lochrie, M., Gazzard, A., Gradinar, A. & Coulton, P., 4/04/2014, Proceedings of 9th International Conference on the Foundations of Digital Games. 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  11. Designing mobile and ubiquitous games and playful interactions

    Coulton, P., 03/2014, Playful user interfaces: interfaces that invite social and physical interaction. Nijholt, A. (ed.). Singapore: Springer, Vol. 1. p. 71-95 25 p. (Gaming Media and Social Effects).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

More results »

Press

  1. Pokemon Go

    Coulton, P.

    14/07/16

    1 Media production

    Press/Media: Research