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Professor Paul Coulton

Professor of Speculative and Game Design

  1. Chapter
  2. Published

    Exploiting the Phone Hardware.

    Coulton, P. & Chehimi, F., 02/2008, Games on the Symbian OS. Stitchbury, J. (ed.). Wiley and Symbian Press, p. 175-216 42 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  3. Published

    Mobile Games: Challenges and Opportunities.

    Coulton, P., Bamford, W., Chehimi, F., Edwards, R., Gilbertson, P. & Rashid, O., 06/2007, Advances in Computers. Zelkowitz, M. (ed.). Academic Press, Vol. 69. p. 191-242 52 p. (Advances In Computers ).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  4. Published

    Using In-built RFID/NFC, Cameras, and 3D Accelerometers as Mobile Phone Sensors.

    Coulton, P., Bamford, W., Chehimi, F., Gilbertson, P. & Rashid, O., 2007, Mobile Phone Programming. Fitzek, F. & Reichert, F. (eds.). Springer, p. 381-396 16 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  5. Published

    The UK'S Game Industry

    Edwards, R. & Coulton, P., 05/2006, Embracing the Challenge,Exploiting the Opportunities: Building a World Class IT Profession in the Era of Global Sourcing. Swindon: British Computer Society, (Report by the British Computer Society).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  6. Chapter (peer-reviewed)
  7. Published

    Making a Smart City Legible

    Pilling, F., Akmal, H. A., Lindley, J. & Coulton, P., 21/05/2022, Machine Learning and the City: Applications in Architecture and Urban Design. Carter, S. (ed.). John Wiley & Sons, Ltd, p. 453-465 13 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

  8. Published

    Anticipating the adoption of IoT in everyday life

    Coulton, P., Gradinar, A. & Lindley, J., 3/11/2021, Privacy by Design for the Internet of Things: Building accountability and security. Crabtree, A., Mortier, R. & Haddadi, H. (eds.). London: IET Press

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

  9. Published

    Playful Research Fiction: A Fictional Conference

    Kirman, B., Lindley, J. G., Blythe, M., Coulton, P., Lawson, S., Linehan, C., Maxwell, D., O'Hara, D., Sturdee, M. & Thomas, V., 07/2018, Funology 2: From Usability to Enjoyment. Blythe, M. & Monk, A. (eds.). Springer, p. 157-173 17 p. (Human-Computer Interaction Series).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

  10. Published

    Games design research through game design practice

    Coulton, P. & Hook, A., 20/12/2017, Game Design Research: An Introduction to Theory and Practice. Lankoski, P. & Holopainen, J. (eds.). Pittsburgh: ETC Press, p. 97-116 20 p. 5

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

  11. Published

    Mapping the beach beneath the street: digital cartography for the playable city

    Coulton, P., Huck, J., Gradinar, A. I. & Salinas, L., 15/10/2016, Playable cities: the city as a digital playground. Nijholt, A. (ed.). Singapore: Springer-Verlag, p. 137-162 36 p. (Gaming Media and Social Effects).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

  12. Published

    Mobile, experimental, public

    Buscher, M., Coulton, P., Hemment, D. & Mogensen, P. H., 2011, Mobile methods. Buscher, M., Urry, J. & Witchger, K. (eds.). London: Routledge, p. 119-136 18 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)

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