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Brain interaction for mobile games

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Brain interaction for mobile games. / Coulton, Paul; Garcia Wylie, Carlos Miguel; Bamford, William.
MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. New York: ACM, 2011. p. 37-44.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Coulton, P, Garcia Wylie, CM & Bamford, W 2011, Brain interaction for mobile games. in MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. ACM, New York, pp. 37-44, MindTrek 2011, Tampere, Finland, 28/09/11. https://doi.org/10.1145/2181037.2181045

APA

Coulton, P., Garcia Wylie, C. M., & Bamford, W. (2011). Brain interaction for mobile games. In MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (pp. 37-44). ACM. https://doi.org/10.1145/2181037.2181045

Vancouver

Coulton P, Garcia Wylie CM, Bamford W. Brain interaction for mobile games. In MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. New York: ACM. 2011. p. 37-44 doi: 10.1145/2181037.2181045

Author

Coulton, Paul ; Garcia Wylie, Carlos Miguel ; Bamford, William. / Brain interaction for mobile games. MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. New York : ACM, 2011. pp. 37-44

Bibtex

@inproceedings{a3829811314d447c8ac69911f689a056,
title = "Brain interaction for mobile games",
abstract = "Brain Computer Interfaces (BCI) presents exciting possibilities with the recent emergence of off-the-shelf low cost headsets that offer the opportunity to implement BCI in a wide variety of scenarios. One interesting possibility is the ability to link BCI devices to a mobile phone, not only to provide new interaction modalities, but also the ability to record brain activity of users as they perform everyday {\textquoteleft}real world{\textquoteright} activities which could reveal new HCI insights on how we interact with our environment. In this paper we present Brain Interaction for Mobile Games (BIMG) through a fully functioning mobile game utilising a low cost EEG headset that combines a mimetic and intuitive interface with the requirement for the player to adopt an {\textquoteleft}attentive{\textquoteright} or {\textquoteleft}meditative{\textquoteright} mental state. The results illustrate that although EEG headsets are in their relative infancy they do offer the potential for new approaches both for mobile interaction and in measuring emotional states of users in the field. Further the spatial {\textquoteleft}mind maps{\textquoteright}, that link the recorded attention and meditation levels to the players location in the game, highlight the potential for visualising emotions of mobile users whilst navigating virtual and physical spaces.",
author = "Paul Coulton and {Garcia Wylie}, {Carlos Miguel} and William Bamford",
year = "2011",
month = sep,
day = "28",
doi = "10.1145/2181037.2181045",
language = "English",
isbn = "978-1-4503-0816-8",
pages = "37--44",
booktitle = "MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments",
publisher = "ACM",
note = "MindTrek 2011 ; Conference date: 28-09-2011 Through 30-09-2011",

}

RIS

TY - GEN

T1 - Brain interaction for mobile games

AU - Coulton, Paul

AU - Garcia Wylie, Carlos Miguel

AU - Bamford, William

PY - 2011/9/28

Y1 - 2011/9/28

N2 - Brain Computer Interfaces (BCI) presents exciting possibilities with the recent emergence of off-the-shelf low cost headsets that offer the opportunity to implement BCI in a wide variety of scenarios. One interesting possibility is the ability to link BCI devices to a mobile phone, not only to provide new interaction modalities, but also the ability to record brain activity of users as they perform everyday ‘real world’ activities which could reveal new HCI insights on how we interact with our environment. In this paper we present Brain Interaction for Mobile Games (BIMG) through a fully functioning mobile game utilising a low cost EEG headset that combines a mimetic and intuitive interface with the requirement for the player to adopt an ‘attentive’ or ‘meditative’ mental state. The results illustrate that although EEG headsets are in their relative infancy they do offer the potential for new approaches both for mobile interaction and in measuring emotional states of users in the field. Further the spatial ‘mind maps’, that link the recorded attention and meditation levels to the players location in the game, highlight the potential for visualising emotions of mobile users whilst navigating virtual and physical spaces.

AB - Brain Computer Interfaces (BCI) presents exciting possibilities with the recent emergence of off-the-shelf low cost headsets that offer the opportunity to implement BCI in a wide variety of scenarios. One interesting possibility is the ability to link BCI devices to a mobile phone, not only to provide new interaction modalities, but also the ability to record brain activity of users as they perform everyday ‘real world’ activities which could reveal new HCI insights on how we interact with our environment. In this paper we present Brain Interaction for Mobile Games (BIMG) through a fully functioning mobile game utilising a low cost EEG headset that combines a mimetic and intuitive interface with the requirement for the player to adopt an ‘attentive’ or ‘meditative’ mental state. The results illustrate that although EEG headsets are in their relative infancy they do offer the potential for new approaches both for mobile interaction and in measuring emotional states of users in the field. Further the spatial ‘mind maps’, that link the recorded attention and meditation levels to the players location in the game, highlight the potential for visualising emotions of mobile users whilst navigating virtual and physical spaces.

U2 - 10.1145/2181037.2181045

DO - 10.1145/2181037.2181045

M3 - Conference contribution/Paper

SN - 978-1-4503-0816-8

SP - 37

EP - 44

BT - MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments

PB - ACM

CY - New York

T2 - MindTrek 2011

Y2 - 28 September 2011 through 30 September 2011

ER -