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Designing Physical and Virtual Walkshop Methods for Speculative Internet of Things Research

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Published
Publication date5/11/2022
Host publicationAdvances in Design and Digital Communication III: Proceedings of the 6th International Conference on Design and Digital Communication, Digicom 2022, November 3–5, 2022, Barcelos, Portugal
EditorsNuno Martins, Daniel Brandão
Place of PublicationCham
PublisherSpringer
Pages392-405
Number of pages14
ISBN (electronic)9783031203640
ISBN (print)9783031203633
<mark>Original language</mark>English
EventDigicom - 6th International Conference on Digital Design and Communication -
Duration: 3/11/20225/11/2022
https://digicom.ipca.pt/

Conference

ConferenceDigicom - 6th International Conference on Digital Design and Communication
Period3/11/225/11/22
Internet address

Publication series

NameSpringer Series in Design and Innovation
PublisherSpringer
Volume27
ISSN (Print)2661-8184
ISSN (electronic)2661-8192

Conference

ConferenceDigicom - 6th International Conference on Digital Design and Communication
Period3/11/225/11/22
Internet address

Abstract

This paper describes a novel method combining speculative design with walking workshops to reveal the ethical and social challenges of connected technology in public spaces for policymaking. In the digitally hyper-connected society, digital technologies such as sensors, the Internet of Things (IoT), and Artificial intelligence (AI) enable people, and ordinary objects, to be connected in almost every place. This project tested different methods such as a walking method called walkshop and digital recreation of the physical environment to allow policymakers to explore a future con-nected place. We introduce a comparative analysis to show the opportuni-ties and challenges of both physical and digital methods. The findings show the value of physical and virtual walkshops to engage communities and place managers on building a connected place in a participatory manner.