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Designing Physical and Virtual Walkshop Methods for Speculative Internet of Things Research

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Designing Physical and Virtual Walkshop Methods for Speculative Internet of Things Research. / Kwon, Nuri; Jacobs, Naomi; Mullagh, Louise et al.
Advances in Design and Digital Communication III: Proceedings of the 6th International Conference on Design and Digital Communication, Digicom 2022, November 3–5, 2022, Barcelos, Portugal. ed. / Nuno Martins; Daniel Brandão. Cham: Springer, 2022. p. 392-405 (Springer Series in Design and Innovation; Vol. 27).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Kwon, N, Jacobs, N, Mullagh, L, Cavada, M, Markovic, M, Wainwright, B, Chekansky, K & Cooper, R 2022, Designing Physical and Virtual Walkshop Methods for Speculative Internet of Things Research. in N Martins & D Brandão (eds), Advances in Design and Digital Communication III: Proceedings of the 6th International Conference on Design and Digital Communication, Digicom 2022, November 3–5, 2022, Barcelos, Portugal. Springer Series in Design and Innovation, vol. 27, Springer, Cham, pp. 392-405, Digicom - 6th International Conference on Digital Design and Communication, 3/11/22. https://doi.org/10.1007/978-3-031-20364-0_34

APA

Kwon, N., Jacobs, N., Mullagh, L., Cavada, M., Markovic, M., Wainwright, B., Chekansky, K., & Cooper, R. (2022). Designing Physical and Virtual Walkshop Methods for Speculative Internet of Things Research. In N. Martins, & D. Brandão (Eds.), Advances in Design and Digital Communication III: Proceedings of the 6th International Conference on Design and Digital Communication, Digicom 2022, November 3–5, 2022, Barcelos, Portugal (pp. 392-405). (Springer Series in Design and Innovation; Vol. 27). Springer. https://doi.org/10.1007/978-3-031-20364-0_34

Vancouver

Kwon N, Jacobs N, Mullagh L, Cavada M, Markovic M, Wainwright B et al. Designing Physical and Virtual Walkshop Methods for Speculative Internet of Things Research. In Martins N, Brandão D, editors, Advances in Design and Digital Communication III: Proceedings of the 6th International Conference on Design and Digital Communication, Digicom 2022, November 3–5, 2022, Barcelos, Portugal. Cham: Springer. 2022. p. 392-405. (Springer Series in Design and Innovation). Epub 2022 Oct 27. doi: 10.1007/978-3-031-20364-0_34

Author

Kwon, Nuri ; Jacobs, Naomi ; Mullagh, Louise et al. / Designing Physical and Virtual Walkshop Methods for Speculative Internet of Things Research. Advances in Design and Digital Communication III: Proceedings of the 6th International Conference on Design and Digital Communication, Digicom 2022, November 3–5, 2022, Barcelos, Portugal. editor / Nuno Martins ; Daniel Brandão. Cham : Springer, 2022. pp. 392-405 (Springer Series in Design and Innovation).

Bibtex

@inproceedings{c7d953090c53430faa0360dc18fb1a3b,
title = "Designing Physical and Virtual Walkshop Methods for Speculative Internet of Things Research",
abstract = "This paper describes a novel method combining speculative design with walking workshops to reveal the ethical and social challenges of connected technology in public spaces for policymaking. In the digitally hyper-connected society, digital technologies such as sensors, the Internet of Things (IoT), and Artificial intelligence (AI) enable people, and ordinary objects, to be connected in almost every place. This project tested different methods such as a walking method called walkshop and digital recreation of the physical environment to allow policymakers to explore a future con-nected place. We introduce a comparative analysis to show the opportuni-ties and challenges of both physical and digital methods. The findings show the value of physical and virtual walkshops to engage communities and place managers on building a connected place in a participatory manner.",
author = "Nuri Kwon and Naomi Jacobs and Louise Mullagh and Marianna Cavada and Milan Markovic and Benjamin Wainwright and Kirsty Chekansky and Rachel Cooper",
year = "2022",
month = nov,
day = "5",
doi = "10.1007/978-3-031-20364-0_34",
language = "English",
isbn = "9783031203633",
series = "Springer Series in Design and Innovation",
publisher = "Springer",
pages = "392--405",
editor = "Nuno Martins and Brand{\~a}o, {Daniel }",
booktitle = "Advances in Design and Digital Communication III",
note = "Digicom - 6th International Conference on Digital Design and Communication ; Conference date: 03-11-2022 Through 05-11-2022",
url = "https://digicom.ipca.pt/",

}

RIS

TY - GEN

T1 - Designing Physical and Virtual Walkshop Methods for Speculative Internet of Things Research

AU - Kwon, Nuri

AU - Jacobs, Naomi

AU - Mullagh, Louise

AU - Cavada, Marianna

AU - Markovic, Milan

AU - Wainwright, Benjamin

AU - Chekansky, Kirsty

AU - Cooper, Rachel

PY - 2022/11/5

Y1 - 2022/11/5

N2 - This paper describes a novel method combining speculative design with walking workshops to reveal the ethical and social challenges of connected technology in public spaces for policymaking. In the digitally hyper-connected society, digital technologies such as sensors, the Internet of Things (IoT), and Artificial intelligence (AI) enable people, and ordinary objects, to be connected in almost every place. This project tested different methods such as a walking method called walkshop and digital recreation of the physical environment to allow policymakers to explore a future con-nected place. We introduce a comparative analysis to show the opportuni-ties and challenges of both physical and digital methods. The findings show the value of physical and virtual walkshops to engage communities and place managers on building a connected place in a participatory manner.

AB - This paper describes a novel method combining speculative design with walking workshops to reveal the ethical and social challenges of connected technology in public spaces for policymaking. In the digitally hyper-connected society, digital technologies such as sensors, the Internet of Things (IoT), and Artificial intelligence (AI) enable people, and ordinary objects, to be connected in almost every place. This project tested different methods such as a walking method called walkshop and digital recreation of the physical environment to allow policymakers to explore a future con-nected place. We introduce a comparative analysis to show the opportuni-ties and challenges of both physical and digital methods. The findings show the value of physical and virtual walkshops to engage communities and place managers on building a connected place in a participatory manner.

U2 - 10.1007/978-3-031-20364-0_34

DO - 10.1007/978-3-031-20364-0_34

M3 - Conference contribution/Paper

SN - 9783031203633

T3 - Springer Series in Design and Innovation

SP - 392

EP - 405

BT - Advances in Design and Digital Communication III

A2 - Martins, Nuno

A2 - Brandão, Daniel

PB - Springer

CY - Cham

T2 - Digicom - 6th International Conference on Digital Design and Communication

Y2 - 3 November 2022 through 5 November 2022

ER -