Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Publication date | 2017 |
---|---|
Host publication | Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017 |
Publisher | AAAI press |
Pages | 283-285 |
Number of pages | 3 |
ISBN (electronic) | 9781577357919 |
<mark>Original language</mark> | English |
Externally published | Yes |
Event | 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017 - Snowbird, Little Cottonwood Canyon, United States Duration: 5/10/2017 → 9/10/2017 |
Conference | 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017 |
---|---|
Country/Territory | United States |
City | Snowbird, Little Cottonwood Canyon |
Period | 5/10/17 → 9/10/17 |
Name | Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017 |
---|
Conference | 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017 |
---|---|
Country/Territory | United States |
City | Snowbird, Little Cottonwood Canyon |
Period | 5/10/17 → 9/10/17 |
Video games presents an immense dissonance between its narrative and interactive sections. These two elements are commonly presented in a format where each occurs at a certain time, but rarely simultaneously. Besides, other elements, such as the background music, are also usually pre-defined, denying for the users the condition to establish new forms of creative expression within the system. This work, therefore, intends to propose new systems and algorithms to fit this paradigm.