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Dream machine: A creative and autonomous machine for creating stories and worlds

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Dream machine: A creative and autonomous machine for creating stories and worlds. / Escarce Junior, Mário.
Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017. AAAI press, 2017. p. 283-285 (Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Escarce Junior, M 2017, Dream machine: A creative and autonomous machine for creating stories and worlds. in Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017. Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017, AAAI press, pp. 283-285, 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017, Snowbird, Little Cottonwood Canyon, United States, 5/10/17.

APA

Escarce Junior, M. (2017). Dream machine: A creative and autonomous machine for creating stories and worlds. In Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017 (pp. 283-285). (Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017). AAAI press.

Vancouver

Escarce Junior M. Dream machine: A creative and autonomous machine for creating stories and worlds. In Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017. AAAI press. 2017. p. 283-285. (Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017).

Author

Escarce Junior, Mário. / Dream machine : A creative and autonomous machine for creating stories and worlds. Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017. AAAI press, 2017. pp. 283-285 (Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017).

Bibtex

@inproceedings{c5a0d29bb0024a6ea3744329ddbca173,
title = "Dream machine: A creative and autonomous machine for creating stories and worlds",
abstract = "Video games presents an immense dissonance between its narrative and interactive sections. These two elements are commonly presented in a format where each occurs at a certain time, but rarely simultaneously. Besides, other elements, such as the background music, are also usually pre-defined, denying for the users the condition to establish new forms of creative expression within the system. This work, therefore, intends to propose new systems and algorithms to fit this paradigm.",
author = "{Escarce Junior}, M{\'a}rio",
note = "Funding Information: The author would like to thank Professor Leandro Soriano Marcolino for the careful review of this work, as well as the School of Computing and Communications and the AIIDE Doctoral Consortium for their support. Publisher Copyright: Copyright {\textcopyright} 2017, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved. Copyright: Copyright 2020 Elsevier B.V., All rights reserved.; 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017 ; Conference date: 05-10-2017 Through 09-10-2017",
year = "2017",
language = "English",
series = "Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017",
publisher = "AAAI press",
pages = "283--285",
booktitle = "Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017",

}

RIS

TY - GEN

T1 - Dream machine

T2 - 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017

AU - Escarce Junior, Mário

N1 - Funding Information: The author would like to thank Professor Leandro Soriano Marcolino for the careful review of this work, as well as the School of Computing and Communications and the AIIDE Doctoral Consortium for their support. Publisher Copyright: Copyright © 2017, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved. Copyright: Copyright 2020 Elsevier B.V., All rights reserved.

PY - 2017

Y1 - 2017

N2 - Video games presents an immense dissonance between its narrative and interactive sections. These two elements are commonly presented in a format where each occurs at a certain time, but rarely simultaneously. Besides, other elements, such as the background music, are also usually pre-defined, denying for the users the condition to establish new forms of creative expression within the system. This work, therefore, intends to propose new systems and algorithms to fit this paradigm.

AB - Video games presents an immense dissonance between its narrative and interactive sections. These two elements are commonly presented in a format where each occurs at a certain time, but rarely simultaneously. Besides, other elements, such as the background music, are also usually pre-defined, denying for the users the condition to establish new forms of creative expression within the system. This work, therefore, intends to propose new systems and algorithms to fit this paradigm.

UR - http://www.scopus.com/inward/record.url?scp=85070830306&partnerID=8YFLogxK

M3 - Conference contribution/Paper

AN - SCOPUS:85070830306

T3 - Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017

SP - 283

EP - 285

BT - Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017

PB - AAAI press

Y2 - 5 October 2017 through 9 October 2017

ER -