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Drones and Beyond Human Environments

Research output: Contribution to Journal/MagazineJournal articlepeer-review

E-pub ahead of print
<mark>Journal publication date</mark>24/11/2023
<mark>Journal</mark>Space and Culture
Publication StatusE-pub ahead of print
Early online date24/11/23
<mark>Original language</mark>English

Abstract

Discussions of beyond-human worlds have primarily considered post-anthropocentric models in response to climatic breakdown. However, we must also account for an increasingly techno-mediated experience in the landscape of everyday life through emerging pervasive and ubiquitous robotics in the built environment, particularly drones and their wider social impact. This paper presents two methods of understanding: speculative ontography for more-than-human understanding and design fiction as an alternate and heterogeneous world-building task that moves beyond corporate technological visions and “captured” futures. These methods are set in context with two specific diegetic prototypes: “Game of Drones,” a drone-gamified civic enforcement tool, and “Drone Logi*,” a drone logistics game for more-than-human alternative visions. The design fiction approaches develop an understanding of emerging robotic sentience within broader constellations and services.