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Drones and Beyond Human Environments

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Drones and Beyond Human Environments. / Cureton, Paul; Coulton, Paul; Lindley, Joseph.
In: Space and Culture, 24.11.2023.

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Cureton P, Coulton P, Lindley J. Drones and Beyond Human Environments. Space and Culture. 2023 Nov 24. Epub 2023 Nov 24. doi: 10.1177/12063312231210305

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@article{a74cd6e4849c4ac5b7f3f0cf08954bc8,
title = "Drones and Beyond Human Environments",
abstract = "Discussions of beyond-human worlds have primarily considered post-anthropocentric models in response to climatic breakdown. However, we must also account for an increasingly techno-mediated experience in the landscape of everyday life through emerging pervasive and ubiquitous robotics in the built environment, particularly drones and their wider social impact. This paper presents two methods of understanding: speculative ontography for more-than-human understanding and design fiction as an alternate and heterogeneous world-building task that moves beyond corporate technological visions and “captured” futures. These methods are set in context with two specific diegetic prototypes: “Game of Drones,” a drone-gamified civic enforcement tool, and “Drone Logi*,” a drone logistics game for more-than-human alternative visions. The design fiction approaches develop an understanding of emerging robotic sentience within broader constellations and services.",
keywords = "Drones, Beyond Human, Machine learning",
author = "Paul Cureton and Paul Coulton and Joseph Lindley",
year = "2023",
month = nov,
day = "24",
doi = "10.1177/12063312231210305",
language = "English",
journal = "Space and Culture",
issn = "1206-3312",
publisher = "SAGE Publications Inc.",

}

RIS

TY - JOUR

T1 - Drones and Beyond Human Environments

AU - Cureton, Paul

AU - Coulton, Paul

AU - Lindley, Joseph

PY - 2023/11/24

Y1 - 2023/11/24

N2 - Discussions of beyond-human worlds have primarily considered post-anthropocentric models in response to climatic breakdown. However, we must also account for an increasingly techno-mediated experience in the landscape of everyday life through emerging pervasive and ubiquitous robotics in the built environment, particularly drones and their wider social impact. This paper presents two methods of understanding: speculative ontography for more-than-human understanding and design fiction as an alternate and heterogeneous world-building task that moves beyond corporate technological visions and “captured” futures. These methods are set in context with two specific diegetic prototypes: “Game of Drones,” a drone-gamified civic enforcement tool, and “Drone Logi*,” a drone logistics game for more-than-human alternative visions. The design fiction approaches develop an understanding of emerging robotic sentience within broader constellations and services.

AB - Discussions of beyond-human worlds have primarily considered post-anthropocentric models in response to climatic breakdown. However, we must also account for an increasingly techno-mediated experience in the landscape of everyday life through emerging pervasive and ubiquitous robotics in the built environment, particularly drones and their wider social impact. This paper presents two methods of understanding: speculative ontography for more-than-human understanding and design fiction as an alternate and heterogeneous world-building task that moves beyond corporate technological visions and “captured” futures. These methods are set in context with two specific diegetic prototypes: “Game of Drones,” a drone-gamified civic enforcement tool, and “Drone Logi*,” a drone logistics game for more-than-human alternative visions. The design fiction approaches develop an understanding of emerging robotic sentience within broader constellations and services.

KW - Drones

KW - Beyond Human

KW - Machine learning

U2 - 10.1177/12063312231210305

DO - 10.1177/12063312231210305

M3 - Journal article

JO - Space and Culture

JF - Space and Culture

SN - 1206-3312

ER -