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Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities Poster

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Published
Publication date1/07/2024
Host publicationDIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference
EditorsAnna Vallgårda, Li Jönsson, Jonas Fritsch, Sarah Fdili Alaoui, Christopher A. Le Dantec
Place of PublicationNew York
PublisherACM
Pages102-105
Number of pages4
ISBN (electronic)9798400706325
<mark>Original language</mark>English
EventACM Designing Interactive Systems 2024: ACM DIS 2024 - IT University, Copenhagen, Denmark
Duration: 1/07/20245/07/2024
https://dis.acm.org/2024/

Conference

ConferenceACM Designing Interactive Systems 2024
Country/TerritoryDenmark
CityCopenhagen
Period1/07/245/07/24
Internet address

Conference

ConferenceACM Designing Interactive Systems 2024
Country/TerritoryDenmark
CityCopenhagen
Period1/07/245/07/24
Internet address

Abstract

Electronic waste (e-waste) has become the fastest growing waste stream in the world. So called ‘smart’ Internet of Things (IoT) devices, now ubiquitous in our homes, are increasingly contributing to this waste stream, due to their lack of repairability and consumer cycles driven by planned obsolescence. However, other electronic household products, such as gaming devices, are often used and cared for by their owners for far longer than other IoT devices, whose protean lifecycles are driven by fast moving, profit-focussed consumer markets. This paper argues that by developing a deeper understanding of the relationship between gamers and their devices, and the communities they inhabit, design practitioners and researchers can learn to engender the design of IoT products that foster emotional durability and care, and support the development of more sustainable repair practices, to tangibly improve the lifespans of next generation IoT products.