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Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities Poster

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities Poster. / Owen, Violet; Stead, Michael; Coulton, Paul.
DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference. ed. / Anna Vallgårda; Li Jönsson; Jonas Fritsch; Sarah Fdili Alaoui; Christopher A. Le Dantec. New York: ACM, 2024. p. 102-105.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Owen, V, Stead, M & Coulton, P 2024, Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities Poster. in A Vallgårda, L Jönsson, J Fritsch, S Fdili Alaoui & CA Le Dantec (eds), DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference. ACM, New York, pp. 102-105, ACM Designing Interactive Systems 2024, Copenhagen, Denmark, 1/07/24. https://doi.org/10.1145/3656156.3663702

APA

Owen, V., Stead, M., & Coulton, P. (2024). Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities Poster. In A. Vallgårda, L. Jönsson, J. Fritsch, S. Fdili Alaoui, & C. A. Le Dantec (Eds.), DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference (pp. 102-105). ACM. https://doi.org/10.1145/3656156.3663702

Vancouver

Owen V, Stead M, Coulton P. Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities Poster. In Vallgårda A, Jönsson L, Fritsch J, Fdili Alaoui S, Le Dantec CA, editors, DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference. New York: ACM. 2024. p. 102-105 doi: 10.1145/3656156.3663702

Author

Owen, Violet ; Stead, Michael ; Coulton, Paul. / Fostering IoT Repair Through Care : Learning from Emotional Durable Gaming Practices and Communities Poster. DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference. editor / Anna Vallgårda ; Li Jönsson ; Jonas Fritsch ; Sarah Fdili Alaoui ; Christopher A. Le Dantec. New York : ACM, 2024. pp. 102-105

Bibtex

@inproceedings{a30a7b1f051742918a54583ee221ccd6,
title = "Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities Poster",
abstract = "Electronic waste (e-waste) has become the fastest growing waste stream in the world. So called {\textquoteleft}smart{\textquoteright} Internet of Things (IoT) devices, now ubiquitous in our homes, are increasingly contributing to this waste stream, due to their lack of repairability and consumer cycles driven by planned obsolescence. However, other electronic household products, such as gaming devices, are often used and cared for by their owners for far longer than other IoT devices, whose protean lifecycles are driven by fast moving, profit-focussed consumer markets. This paper argues that by developing a deeper understanding of the relationship between gamers and their devices, and the communities they inhabit, design practitioners and researchers can learn to engender the design of IoT products that foster emotional durability and care, and support the development of more sustainable repair practices, to tangibly improve the lifespans of next generation IoT products.",
keywords = "Gaming Communities, Repair, Emotionally Durable Design, Internet of Things",
author = "Violet Owen and Michael Stead and Paul Coulton",
year = "2024",
month = jul,
day = "1",
doi = "10.1145/3656156.3663702",
language = "English",
pages = "102--105",
editor = "Vallg{\aa}rda, {Anna } and J{\"o}nsson, {Li } and Jonas Fritsch and {Fdili Alaoui}, Sarah and {Le Dantec}, {Christopher A.}",
booktitle = "DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference",
publisher = "ACM",
note = "ACM Designing Interactive Systems 2024 : ACM DIS 2024 ; Conference date: 01-07-2024 Through 05-07-2024",
url = "https://dis.acm.org/2024/",

}

RIS

TY - GEN

T1 - Fostering IoT Repair Through Care

T2 - ACM Designing Interactive Systems 2024

AU - Owen, Violet

AU - Stead, Michael

AU - Coulton, Paul

PY - 2024/7/1

Y1 - 2024/7/1

N2 - Electronic waste (e-waste) has become the fastest growing waste stream in the world. So called ‘smart’ Internet of Things (IoT) devices, now ubiquitous in our homes, are increasingly contributing to this waste stream, due to their lack of repairability and consumer cycles driven by planned obsolescence. However, other electronic household products, such as gaming devices, are often used and cared for by their owners for far longer than other IoT devices, whose protean lifecycles are driven by fast moving, profit-focussed consumer markets. This paper argues that by developing a deeper understanding of the relationship between gamers and their devices, and the communities they inhabit, design practitioners and researchers can learn to engender the design of IoT products that foster emotional durability and care, and support the development of more sustainable repair practices, to tangibly improve the lifespans of next generation IoT products.

AB - Electronic waste (e-waste) has become the fastest growing waste stream in the world. So called ‘smart’ Internet of Things (IoT) devices, now ubiquitous in our homes, are increasingly contributing to this waste stream, due to their lack of repairability and consumer cycles driven by planned obsolescence. However, other electronic household products, such as gaming devices, are often used and cared for by their owners for far longer than other IoT devices, whose protean lifecycles are driven by fast moving, profit-focussed consumer markets. This paper argues that by developing a deeper understanding of the relationship between gamers and their devices, and the communities they inhabit, design practitioners and researchers can learn to engender the design of IoT products that foster emotional durability and care, and support the development of more sustainable repair practices, to tangibly improve the lifespans of next generation IoT products.

KW - Gaming Communities

KW - Repair

KW - Emotionally Durable Design

KW - Internet of Things

U2 - 10.1145/3656156.3663702

DO - 10.1145/3656156.3663702

M3 - Conference contribution/Paper

SP - 102

EP - 105

BT - DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference

A2 - Vallgårda, Anna

A2 - Jönsson, Li

A2 - Fritsch, Jonas

A2 - Fdili Alaoui, Sarah

A2 - Le Dantec, Christopher A.

PB - ACM

CY - New York

Y2 - 1 July 2024 through 5 July 2024

ER -