Home > Research > Publications & Outputs > Gameful IoT Repair
View graph of relations

Gameful IoT Repair

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Forthcoming
Publication date11/02/2025
Host publicationDigital Games Research Association (DiGRA) / Institute of Digital Games
PublisherDigital Games Research Association - DiGRA
<mark>Original language</mark>English
EventDigital Games Research Association 2025 Conference: Games at the Crossroads - University of Malta, Valletta, Malta
Duration: 30/06/20254/07/2025
https://digraconference2025.org

Conference

ConferenceDigital Games Research Association 2025 Conference
Abbreviated titleDiGRA 2025
Country/TerritoryMalta
CityValletta
Period30/06/254/07/25
Internet address

Conference

ConferenceDigital Games Research Association 2025 Conference
Abbreviated titleDiGRA 2025
Country/TerritoryMalta
CityValletta
Period30/06/254/07/25
Internet address

Abstract

Electronic Waste (e-waste) is the fastest growing waste stream in the world. Internet of Things (IoT) devices, now ubiquitous throughout communities globally, are exacerbating e-waste production. Unrepairable design approaches, short lifecycles and ill-defined end of life management all lead to IoT devices being prematurely and improperly disposed of. This paper argues that improved access to knowledge and practical skills is needed if citizens and communities are to successfully embrace a culture of repair and reuse as part of a wider sustainability transition. This paper presents two Serious Games - Re:Play and RepairLand - designed to support and encourage society to develop a stronger culture of repair for smart devices. Applying Research-through-Design and Speculative Design approaches, this paper presents our design decisions and critical reflections that underpin their creation.