Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
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TY - GEN
T1 - Gameful IoT Repair
AU - Owen, Violet
AU - Stead, Michael
AU - Coulton, Paul
PY - 2025/2/11
Y1 - 2025/2/11
N2 - Electronic Waste (e-waste) is the fastest growing waste stream in the world. Internet of Things (IoT) devices, now ubiquitous throughout communities globally, are exacerbating e-waste production. Unrepairable design approaches, short lifecycles and ill-defined end of life management all lead to IoT devices being prematurely and improperly disposed of. This paper argues that improved access to knowledge and practical skills is needed if citizens and communities are to successfully embrace a culture of repair and reuse as part of a wider sustainability transition. This paper presents two Serious Games - Re:Play and RepairLand - designed to support and encourage society to develop a stronger culture of repair for smart devices. Applying Research-through-Design and Speculative Design approaches, this paper presents our design decisions and critical reflections that underpin their creation.
AB - Electronic Waste (e-waste) is the fastest growing waste stream in the world. Internet of Things (IoT) devices, now ubiquitous throughout communities globally, are exacerbating e-waste production. Unrepairable design approaches, short lifecycles and ill-defined end of life management all lead to IoT devices being prematurely and improperly disposed of. This paper argues that improved access to knowledge and practical skills is needed if citizens and communities are to successfully embrace a culture of repair and reuse as part of a wider sustainability transition. This paper presents two Serious Games - Re:Play and RepairLand - designed to support and encourage society to develop a stronger culture of repair for smart devices. Applying Research-through-Design and Speculative Design approaches, this paper presents our design decisions and critical reflections that underpin their creation.
KW - Serious Games
KW - Research through Design
KW - Internet of Things
KW - Speculative Design
M3 - Conference contribution/Paper
BT - Digital Games Research Association (DiGRA) / Institute of Digital Games
PB - Digital Games Research Association - DiGRA
T2 - Digital Games Research Association 2025 Conference
Y2 - 30 June 2025 through 4 July 2025
ER -