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Games design research through game design practice

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

Published

Standard

Games design research through game design practice. / Coulton, Paul; Hook, Alan.

Game Design Research: An Introduction to Theory and Practice. ed. / Petri Lankoski; Jussi Holopainen. Pittsburgh : ETC Press, 2017. p. 97-116 5.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

Harvard

Coulton, P & Hook, A 2017, Games design research through game design practice. in P Lankoski & J Holopainen (eds), Game Design Research: An Introduction to Theory and Practice., 5, ETC Press, Pittsburgh, pp. 97-116. <http://press.etc.cmu.edu/index.php/product/game-design-research/>

APA

Coulton, P., & Hook, A. (2017). Games design research through game design practice. In P. Lankoski, & J. Holopainen (Eds.), Game Design Research: An Introduction to Theory and Practice (pp. 97-116). [5] ETC Press. http://press.etc.cmu.edu/index.php/product/game-design-research/

Vancouver

Coulton P, Hook A. Games design research through game design practice. In Lankoski P, Holopainen J, editors, Game Design Research: An Introduction to Theory and Practice. Pittsburgh: ETC Press. 2017. p. 97-116. 5

Author

Coulton, Paul ; Hook, Alan. / Games design research through game design practice. Game Design Research: An Introduction to Theory and Practice. editor / Petri Lankoski ; Jussi Holopainen. Pittsburgh : ETC Press, 2017. pp. 97-116

Bibtex

@inbook{3f24fa2303e7406f93f7c4c9dc027b17,
title = "Games design research through game design practice",
abstract = "Whilst many game design academics are also game designers, their research is often presented through the lens of other disciplines (philosophy, media theory, human computer interaction [HCI], etc.) and practice-based design research is arguably underrepresented in the games research community. Although game design research espouses to open an inclusive community, at present, research approaches and the presentation of results is dominated by those inherited from either the social sciences or HCI. This dominance of loaded and prescriptive academic frameworks is arguably why many of those creating games outside academia feel such research is unrepresentative of their own practices.",
keywords = "game design, game research, research through design, practice-based research ",
author = "Paul Coulton and Alan Hook",
year = "2017",
month = dec,
day = "20",
language = "English",
isbn = "9781387408368",
pages = "97--116",
editor = "Petri Lankoski and { Holopainen}, Jussi",
booktitle = "Game Design Research",
publisher = "ETC Press",

}

RIS

TY - CHAP

T1 - Games design research through game design practice

AU - Coulton, Paul

AU - Hook, Alan

PY - 2017/12/20

Y1 - 2017/12/20

N2 - Whilst many game design academics are also game designers, their research is often presented through the lens of other disciplines (philosophy, media theory, human computer interaction [HCI], etc.) and practice-based design research is arguably underrepresented in the games research community. Although game design research espouses to open an inclusive community, at present, research approaches and the presentation of results is dominated by those inherited from either the social sciences or HCI. This dominance of loaded and prescriptive academic frameworks is arguably why many of those creating games outside academia feel such research is unrepresentative of their own practices.

AB - Whilst many game design academics are also game designers, their research is often presented through the lens of other disciplines (philosophy, media theory, human computer interaction [HCI], etc.) and practice-based design research is arguably underrepresented in the games research community. Although game design research espouses to open an inclusive community, at present, research approaches and the presentation of results is dominated by those inherited from either the social sciences or HCI. This dominance of loaded and prescriptive academic frameworks is arguably why many of those creating games outside academia feel such research is unrepresentative of their own practices.

KW - game design

KW - game research

KW - research through design

KW - practice-based research

M3 - Chapter (peer-reviewed)

SN - 9781387408368

SP - 97

EP - 116

BT - Game Design Research

A2 - Lankoski, Petri

A2 - Holopainen, Jussi

PB - ETC Press

CY - Pittsburgh

ER -