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Immersive virtual reality as a rehabilitative technology for phantom limb experience : a protocol.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

Standard

Immersive virtual reality as a rehabilitative technology for phantom limb experience : a protocol. / Murray, Craig; Patchick, Emma; Pettifer, Stephen et al.
In: CyberPsychology and Behavior, Vol. 9, No. 2, 04.2006, p. 167-170.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Murray, C, Patchick, E, Pettifer, S, Caillette, F & Howard, T 2006, 'Immersive virtual reality as a rehabilitative technology for phantom limb experience : a protocol.', CyberPsychology and Behavior, vol. 9, no. 2, pp. 167-170. https://doi.org/10.1089/cpb.2006.9.167

APA

Murray, C., Patchick, E., Pettifer, S., Caillette, F., & Howard, T. (2006). Immersive virtual reality as a rehabilitative technology for phantom limb experience : a protocol. CyberPsychology and Behavior, 9(2), 167-170. https://doi.org/10.1089/cpb.2006.9.167

Vancouver

Murray C, Patchick E, Pettifer S, Caillette F, Howard T. Immersive virtual reality as a rehabilitative technology for phantom limb experience : a protocol. CyberPsychology and Behavior. 2006 Apr;9(2):167-170. doi: 10.1089/cpb.2006.9.167

Author

Murray, Craig ; Patchick, Emma ; Pettifer, Stephen et al. / Immersive virtual reality as a rehabilitative technology for phantom limb experience : a protocol. In: CyberPsychology and Behavior. 2006 ; Vol. 9, No. 2. pp. 167-170.

Bibtex

@article{78bc96639f214664a6f372c24e83959a,
title = "Immersive virtual reality as a rehabilitative technology for phantom limb experience : a protocol.",
abstract = "This paper describes a study protocol to investigate the use of immersive virtual reality as a treatment for amputees{\textquoteright} phantom limb pain. This work builds upon prior research using mirror box therapy to induce vivid sensations of movement originating from the muscles and joints of amputees{\textquoteright} phantom limbs. The present project transposes movements of amputees{\textquoteright} anatomical limbs into movements of a virtual limb presented in the phenomenal space of their phantom limb. It is anticipated that the protocol described here will help reduce phantom limb pain.",
author = "Craig Murray and Emma Patchick and Stephen Pettifer and Fabrice Caillette and Toby Howard",
year = "2006",
month = apr,
doi = "10.1089/cpb.2006.9.167",
language = "English",
volume = "9",
pages = "167--170",
journal = "CyberPsychology and Behavior",
publisher = "Mary Ann Liebert Inc.",
number = "2",

}

RIS

TY - JOUR

T1 - Immersive virtual reality as a rehabilitative technology for phantom limb experience : a protocol.

AU - Murray, Craig

AU - Patchick, Emma

AU - Pettifer, Stephen

AU - Caillette, Fabrice

AU - Howard, Toby

PY - 2006/4

Y1 - 2006/4

N2 - This paper describes a study protocol to investigate the use of immersive virtual reality as a treatment for amputees’ phantom limb pain. This work builds upon prior research using mirror box therapy to induce vivid sensations of movement originating from the muscles and joints of amputees’ phantom limbs. The present project transposes movements of amputees’ anatomical limbs into movements of a virtual limb presented in the phenomenal space of their phantom limb. It is anticipated that the protocol described here will help reduce phantom limb pain.

AB - This paper describes a study protocol to investigate the use of immersive virtual reality as a treatment for amputees’ phantom limb pain. This work builds upon prior research using mirror box therapy to induce vivid sensations of movement originating from the muscles and joints of amputees’ phantom limbs. The present project transposes movements of amputees’ anatomical limbs into movements of a virtual limb presented in the phenomenal space of their phantom limb. It is anticipated that the protocol described here will help reduce phantom limb pain.

U2 - 10.1089/cpb.2006.9.167

DO - 10.1089/cpb.2006.9.167

M3 - Journal article

VL - 9

SP - 167

EP - 170

JO - CyberPsychology and Behavior

JF - CyberPsychology and Behavior

IS - 2

ER -