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  1. Published

    Towards the realisation of a multi-perspective virtual design environment: the integration of design tools, methods and virtual reality.

    Winsby, A. J., Quayle, S. D. & Seward, D. W., 2003, Proceedings of the 4th national conference on rapid and virtual prototyping and applications.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  2. Published

    Virtual solutions to phantom problems: Using immersive virtual reality to treat phantom limb pain

    Murray, C., Pettifer, S., Howard, T., Patchick, E., Caillette, F. & Murray, J., 2010, Amputation, Prosthesis Use, and Phantom Limb Pain: An Interdisciplinary Perspective. Murray, C. (ed.). New York: Springer, p. 175-196 22 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  3. Published

    Immersive virtual reality as a rehabilitative technology for phantom limb experience : a protocol.

    Murray, C., Patchick, E., Pettifer, S., Caillette, F. & Howard, T., 04/2006, In: CyberPsychology and Behavior. 9, 2, p. 167-170 4 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  4. Published

    The use of the Nintendo Wii in motor rehabilitation for virtual reality interventions: a literature review

    Tsekleves, E., Warland, A., Kilbride, C., Paraskevopoulos, I. & Skordoulis, D., 2014, Virtual, augmented reality and serious games for healthcare 1. Ma, M., Jain, L. C. & Anderson, P. (eds.). Berlin: Springer, p. 321-344 24 p. (Intelligent Systems Reference Library; vol. 68).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  5. Published

    Solar soldier: virtual reality simulations and guidelines for the integration of photovoltaic technology on the modern infantry soldier

    Paraskevopoulos, I. & Tsekleves, E., 2014, Simulation and modeling methodologies, technologies and applications . Obaidat, M., Filipe, J., Kacprzyk, J. & Pina, N. (eds.). Berlin: Springer, Vol. 256. p. 141-154 14 p. (Advances in Intelligent Systems and Computing; vol. 256).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)

  6. Published

    The importance of postural cues for determining eye height in immersive virtual reality

    Leyrer, M., Linkenauger, S., Buelthoff, H. & Mohler, B. J., 18/05/2015, In: PLoS ONE. 10, 5, 23 p., e0127000.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  7. Published

    A review of the use of virtual reality in the treatment of phantom limb pain

    Murray, C., 2009, In: Journal of CyberTherapy and Rehabilitation. 2, 2, p. 105-114 10 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  8. Published

    Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality

    Sidenmark, L., Clarke, C., Zhang, X., Phu, J. & Gellersen, H., 23/04/2020, CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: ACM

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    Use of gaming sensors and customised exergames for Parkinson's Disease rehabilitation: a proposed virtual reality framework

    Paraskevopoulos, I. & Tsekleves, E., 11/09/2013, Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on. IEEE, p. 1-5 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    Behind the Curtain of the “Ultimate Empathy Machine”: On the Composition of Virtual Reality Nonfiction Experiences

    Bevan, C., Green, D. & Farmer, H., 2/05/2019, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. New York: ACM, p. 1-12 12 p. 506

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  11. Published

    Experiencing the body: Informing speculative discourse of polymorphous bodies in virtual reality

    Murray, C., 1996. 0 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paper

  12. Published

    From dreams to (virtual) reality : exploring behavioural embodiment in out-of-body experients.

    Murray, C. & Fox, J., 12/2006, In: Australian Journal of Parapsychology. 6, 2, p. 125-134 10 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  13. Published

    Immersive virtual reality as a rehabilitative technology for phantom limb experience.

    Murray, C., Pettifer, S., Caillette, F., Patchick, E. & Howard, T., 2005. 9 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  14. Published

    Immersive Storymaking: An Emerging Art Form for Virtual Reality Learning Environments

    Rosemin, K., 10/02/2024, Lancaster University. 223 p.

    Research output: ThesisDoctoral Thesis

  15. Published

    OpenPING: A Reflective Middleware Platform for Construction of Adaptive Virtual Reality Applications

    Okanda, P., Blair, G. S. & Parlavantzas, N., 09/2003. 0 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  16. Published

    What is Virtual Reality? A healthcare-focused systematic review of definitions

    Abbas, J. R., O'Connor, A., Ganapathy, E., Isba, R., Payton, A., McGrath, B., Tolley, N. & Bruce, I. A., 30/06/2023, In: Health Policy and Technology. 12, 2, 9 p., 100741.

    Research output: Contribution to Journal/MagazineJournal article

  17. Published

    Virtual Reality-based holistic framework: a tool for participatory development of customised playful therapy sessions for motor rehabilitation

    Paraskevopoulos, I. T., Tsekleves, E., Warland, A. & Kilbride, C., 7/09/2016, Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on. IEEE, 8 p. (Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  18. Published

    Subtitles in Interactive Virtual Reality: Using Gaze to Address Depth Conflicts

    Sidenmark, L., Kiefer, N. & Gellersen, H., 24/03/2019.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  19. Published

    It’s in Your Hands: How variable perception affects grasping estimates in virtual reality

    Readman, M., Cooper, D. & Linkenauger, S., 31/08/2021, In: Psychonomic Bulletin and Review. 28, p. 1202-1210 9 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  20. Published

    Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality

    Sidenmark, L. & Gellersen, H., 17/12/2019, In: ACM Transactions on Computer-Human Interaction (TOCHI). 27, 1, 31 p., 4.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  21. Published

    Virtual Reality as an Empirical Research Tool - Exploring User Experience in a Real Building and a Corresponding Virtual Model

    Kuliga, S. F., Thrash, T., Dalton, R. & Hoelscher, C., 1/11/2015, In: Computers, Environment and Urban Systems. 54, p. 363-375 13 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  22. Unpublished

    Exploring the potential impact of immersive Virtual Reality (VR) on older adults' wellbeing

    Babu Manoharan, S. N., 16/12/2024, (Unpublished) Lancaster University. 435 p.

    Research output: ThesisDoctoral Thesis

  23. Published

    Estrangement, Immersion, and the Future: Designing the Speculative Environments of the Virtual Reality “Museum of the Future”

    Spiers, E., Slocombe, W., Maltby, J., Dedopulos, T., Stolze, G., Goodenough, P., Claridge, R., Mason, L., Biggs, J. & Norris, J., 30/04/2022, In: Futures. 138, 15 p., 102922.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  24. Published

    Virtual reality in specialist palliative care: a feasibility study to enable clinical practice adoption

    Nwosu, A., Mills, M., Roughneen, S., Stanley, S., Chapman, L. & Mason, S., 21/02/2024, In: BMJ Supportive and Palliative Care. 14, 1, p. 47-51 5 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  25. Published

    The short-term effects of real-time virtual reality feedback on motor learning in dance.

    Eaves, D., Breslin, G., Robinson, E., Van Schaik, P. & Spears, I., 02/2011, In: Presence: Teleoperators and Virtual Environments. 20, 1, p. 62-77 16 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

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