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Professor Paul Coulton

Professor of Speculative and Game Design

  1. Published

    Gimmicks, geeks and gut: challenges and preconceptions from collaborative research in Art, Design and Technology. a case study using Mobile Augmented Reality

    Coulton, P. & Murphy, E., 1/09/2014. 3 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paper

  2. Published

    User curated augmented reality art exhibitions

    Coulton, P., Murphy, E., Čopič Pucihar, K., Smith, R. & Lochrie, M., 29/10/2014, Proceedings the 8th Nordic Conference on Human-Computer Interaction (NordiCHI 2014). New York: ACM, p. 907-910 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  3. Published

    Designing mobile augmented reality art applications: addressing the views of the galleries and the artists

    Coulton, P., Smith, R., Murphy, E., Čopič Pucihar, K. & Lochrie, M., 6/11/2014, AcademicMindTrek '14 Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services. New York: ACM, p. 177-182 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  4. Published

    Designing data driven persuasive games to address wicked problems such as climate change

    Coulton, P., Jacobs, R., Burnett, D., Gradinar, A., Watkins, M. & Howarth, C., 6/11/2014, AcademicMindTrek '14 Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services. New York: ACM, p. 185-191 7 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  5. Published

    Mobilizing gamification

    Coulton, P., 01/2015, The gameful world: approaches, issues, applications. Walz, S. & Deterding, S. (eds.). Cambridge, Mass.: MIT Press, p. 561-563 3 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNOther chapter contribution

  6. Published

    The role of game design in addressing behavioural change

    Coulton, P., 22/04/2015, Proceedings for 11th European Academy of Design Conference. 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  7. Published

    Playful and gameful design for the Internet of Things

    Coulton, P., 30/05/2015, More playful user interfaces: interfaces that invite social and physical interaction. Nijholt, A. (ed.). Singapore: Springer, p. 151-173 23 p. (Gaming Media and Social Effects).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  8. Published

    Collaborative research through design: a case study in Mobile Augmented Reality

    Coulton, P. & Murphy, E., 12/08/2015, DRHA 2014 Proceedings: full papers. Maragiannis, A. (ed.). London: DRHA, 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  9. Published

    Games as speculative design: allowing players to consider alternate presents and plausible futures

    Coulton, P., Burnett, D. & Gradinar, A. I., 1/06/2016, Proceedings of Design Research Society Conference 2016. Lloyd, P. & Bohemia, E. (eds.). Design Research Society, p. 1609-1626 18 p. (Proceedings of DRS 2016; vol. 4).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  10. Published

    Design fiction: does the search for plausibility lead to deception?

    Coulton, P., Lindley, J. & Akmal, H. A., 23/05/2016, Proceedings of Design Research Society Conference 2016. Lloyd, P. & Bohemia, E. (eds.). Design Research Society, p. 369-384 16 p. (Proceedings of DRS 2016; vol. 1).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  11. Published

    Mapping the beach beneath the street: digital cartography for the playable city

    Coulton, P., Huck, J., Gradinar, A. I. & Salinas, L., 15/10/2016, Playable cities: the city as a digital playground. Nijholt, A. (ed.). Singapore: Springer-Verlag, p. 137-162 36 p. (Gaming Media and Social Effects).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)

  12. Published

    Sensing atoms and bits

    Coulton, P., 26/01/2017, Sensory arts and design. Heywood, I. (ed.). London: Bloomsbury, 14 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  13. Published

    Game vaporware as design fictions

    Coulton, P. & Lindley, J. G., 17/10/2016, Proceedings of Mindtrek 2016. New York: ACM, p. 341-349 9 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  14. Published

    Design fiction: anticipating adoption

    Coulton, P. & Lindley, J. G., 01/2017, In : IEEE Pervasive Computing. 16, 1, p. 43-47 5 p.

    Research output: Contribution to journalJournal article

  15. Published

    Design fiction as world building

    Coulton, P., Lindley, J. G., Sturdee, M. & Stead, M., 23/03/2017, Proceedings of Research through Design Conference 2017. 16 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  16. Published

    Vapourworlds and design fiction: the role of intentionality

    Coulton, P. & Lindley, J. G., 12/04/2017, Proceedings of EAD 2017. 11 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  17. Published

    Vapourworlds and Design Fiction: The Role of Intentionality

    Coulton, P. & Lindley, J. G., 6/09/2017, In : The Design Journal. 20, Suppl. 1, p. S4632-s4642 11 p.

    Research output: Contribution to journalJournal article

  18. Published

    Games design research through game design practice

    Coulton, P. & Hook, A., 20/12/2017, Game Design Research: An Introduction to Theory and Practice. Lankoski, P. & Holopainen, J. (eds.). Pittsburgh: ETC Press, p. 97-116 20 p. 5

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)

  19. Published

    The Little Book of Design Fiction for the Internet of Things

    Coulton, P., Lindley, J. G. & Cooper, R., 01/2018, Lancaster: Lancaster University. 46 p.

    Research output: Book/Report/ProceedingsBook

  20. Published

    Living Room of the Future: FACT Liverpool

    Coulton, P. & Gradinar, A. I., 11/04/2018

    Research output: Exhibits, objects and web-based outputsExhibition

  21. Published

    Living Room of the Future: V&A London

    Coulton, P., Gradinar, A. I. & Lindley, J. G., 21/09/2018

    Research output: Exhibits, objects and web-based outputsExhibition

  22. Published

    Experiencing the Future Mundane

    Coulton, P., Lindley, J. G., Gradinar, A. I., Colley, J., Sailaja, N., Crabtree, A., Forrester, I. & Kerlin, L., 11/04/2019, Proceedings of RTD 2019. 16 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  23. Published

    Living Room of the Future: Tate Modern

    Coulton, P., Gradinar, A. I. & Lindley, J. G., 8/02/2019

    Research output: Exhibits, objects and web-based outputsExhibition

  24. Published

    More-Than Human Centred Design: Considering Other Things

    Coulton, P. & Lindley, J. G., 4/07/2019, In : The Design Journal. 22, 4, p. 463-481 19 p.

    Research output: Contribution to journalJournal article

  25. Published

    Living Room of the Future: TVX2019 Demo

    Coulton, P., Lindley, J., Gradinar, A., Ian, F. & Stenton, P., 7/06/2019

    Research output: Exhibits, objects and web-based outputsExhibition

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