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Professor Paul Coulton

Professor of Speculative and Game Design

  1. Published

    Revealing flows in the local economy through visualisations: customers, [clicks/cliques] and clusters

    Lochrie, M., Whittle, J., Knowles, B., Huck, J., Coulton, P. & Hallam, M., 6/11/2014, AcademicMindTrek '14 Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services. New York: ACM, p. 148-151 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  2. Published

    Ambient Conversations using a Physical Avatar

    Lund, K. J., Coulton, P. & Edwards, R., 10/2009, MindTrek '09 Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era. New York: ACM, p. 11-14 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. Published

    Enabling emergent behaviour in location based games.

    Lund, K., Lochrie, M. & Coulton, P., 6/10/2010, MindTrek '10 Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments. New York: ACM, p. 78-85 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Published

    Participation inequality in mobile location games

    Lund, K., Coulton, P. & Wilson, A., 10/11/2011, ACE '11 Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. New York: ACM, 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  5. Published

    Free All Monsters! a context-aware location based game

    Lund, K. J., Coulton, P. & Wilson, A., 08/2011, MobileHCI '11 Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services. New York: ACM, p. 675-678 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Published

    Designing Scalable Location Based Games that Encourage Emergent Behavior: Special issue on Ambient and Social Media Business and Application (Part I)

    Lund, K., Lochrie, M. & Coulton, P., 2012, In: International Journal of Ambient Computing and Intelligence. 4, 4, p. 1-20 20 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  7. Published

    Revealing the participation inequality in mobile location based games

    Lund, K., Coulton, P. & Wilson, A., 12/2014, In: Computers in Entertainment (CIE). 11, 3, 13 p., 1.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  8. E-pub ahead of print

    Play at Work: Virtual Conferencing in Game Space

    Mason, Z., Lindley, J., Green, D. P. & Coulton, P., 20/06/2022, (E-pub ahead of print) DRS2022 Bilbao: Design Research Society Conference 2022. Design Research Society, p. 1-14 14 p. 136

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    ‘Smart’ Autonomous vehicles in cities of the future

    Morton, R., Dunn, N. S., Coulton, P. & Richards, D. C., 3/11/2017.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paper

  10. Published

    Questioning the social and ethical implications of autonomous vehicle technologies on professional drivers

    Morton, R., Richards, D. C., Dunn, N. S. & Coulton, P., 1/06/2019, In: The Design Journal. 22, Suppl. 1, p. 2061-2071 11 p.

    Research output: Contribution to Journal/MagazineConference articlepeer-review

  11. Published

    QOS Aware CORBA Middleware for Bluetooth.

    Mutlu, U. M., Edwards, R. & Coulton, P., 07/2006, Consumer Electronics, 2006. ISCE '06. 2006 IEEE Tenth International Symposium on. IEEE, 7 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  12. Published

    QoS Aware Bluetooth Middleware.

    Mutlu, U. M., Edwards, R. & Coulton, P., 04/2006, Information and Communication Technologies, 2006. ICTTA '06. 2nd. IEEE, 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  13. Published

    NFC Mobile Parlor Games Enabling Direct Player to Player Interaction

    Nandwani, A., Coulton, P. & Edwards, R., 02/2011, Near Field Communication (NFC), 2011 3rd International Workshop on. IEEE Computer Society, p. 21-25 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  14. Published

    Using the physicality of NFC to combat grokking of the check-in mechanic

    Nandwani, A., Coulton, P. & Edwards, R., 28/09/2011, MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. New York: ACM, p. 287-290 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  15. Published

    Contactless check-ins using implied locations: a NFC solution simplifying business to consumer interaction in location based services

    Nandwani, A., Edwards, R. & Coulton, P., 5/11/2012, Proceedings of 2012 IEEE International Conference on Electronics Design, Systems and Applications (ICEDSA). IEEE, p. 39-44 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  16. Published

    Non Contact Cable Testing

    Peyton, A., Coulton, P., Mackin, R. & John, K., 27/04/2010, Patent No. US7705606

    Research output: Patent

  17. Published

    Forget the Singularity, its mundane artificial intelligence that should be our immediate concern

    Pilling, F. & Coulton, P., 1/06/2019, In: The Design Journal. 22, Suppl. 1, p. 1135-1146 12 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  18. Published

    The process of gaining an AI Legibility mark

    Pilling, F., Akmal, H. A., Coulton, P. & Lindley, J., 25/04/2020, CHI '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems Extended Abstracts. New York: ACM, p. 1-9 9 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  19. Published

    What’s it like to be Alexa? An exploration of Artificial Intelligence as a Material for Design

    Pilling, F. & Coulton, P., 12/08/2020, Proceedings of Design Research Society Conference 2020. 15 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  20. Forthcoming

    Carpentered Diegetic Things: Alternative Design Ideologies for AI Material Relations

    Pilling, F. & Coulton, P., 2/01/2021, (Accepted/In press) The Ecological Turn. Design, Architecture and aesthetics beyond "Anthropocene".

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  21. Published

    Legible AI by Design: Design Research to Frame, Design, Empirically Test and Evaluate AI Iconography

    Pilling, F., Akmal, H. A., Gradinar, A., Lindley, J. & Coulton, P., 31/12/2020, Common Good Framing design through pluralism and social values: Design as Common Good. Swiss Design Network, p. 2442-2459 18 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  22. Published

    Researching and Designing Uncanny AI to Legible AI

    Pilling, F., Akmal, H. A. & Coulton, P., 13/11/2020.

    Research output: Contribution to conference - Without ISBN/ISSN Abstractpeer-review

  23. Published

    Design (Non) Fiction: Deconstructing/Reconstructing the Definitional Dualism of AI

    Pilling, F., Lindley, J., Akmal, H. A. & Coulton, P., 15/06/2021, In: International Journal of Film and Media Arts. 6, 1, 27 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  24. Published

    Using Game Engines to Design Digital Workshops for AI Legibility

    Pilling, F., Akmal, H. A., Gradinar, A., Lindley, J. & Coulton, P., 21/12/2021, 14th International Conference of the European Academy of Design: Safe Harbours for Design Research. São Paulo: Blucher Publishing House, p. 394-403 10 p. (Blucher Design Proceedings; vol. 9, no. 5).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  25. Published

    Experiencing Mundane AI Futures

    Pilling, M., Coulton, P., Lodge, T., Crabtree, A. & Chamberlain, A., 3/07/2022, DRS2022 Bilbao: Design Research Society Conference 2022. Bilbao: Design Research Society, 14 p. 56. (DRS2022 Bilbao: Design Research Society Conference 2022).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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