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Professor Paul Coulton

  1. Published

    Creating a playful experience to encourage participation in the meta-narrative of conference discussions

    Lochrie, M. & Coulton, P., 3/10/2012, MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference. New York: ACM, p. 263-266 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  2. Published

    Using NFC Check-ins to Crowd curate Music Preferences

    Lochrie, M., Burnett, D. & Coulton, P., 5/02/2013, Proceedings of 5th International Workshop on Near Field Communication. 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. Published

    Time-wARpXplorer: creating a playful experience in an urban time warp

    Lochrie, M., Čopič Pucihar, K., Gradinar, A. & Coulton, P., 31/05/2013. 7 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paper

  4. Published

    Designing seamless mobile augmented reality location based game interfaces

    Lochrie, M., Čopič Pucihar, K., Gradinar, A. & Coulton, P., 2/12/2013, MoMM '13 Proceedings of International Conference on Advances in Mobile Computing & Multimedia. New York: ACM, p. 412 1 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  5. Published

    Mobilising Monopoly: game design, place and social values

    Lochrie, M., Gazzard, A., Gradinar, A. & Coulton, P., 4/04/2014, Proceedings of 9th International Conference on the Foundations of Digital Games. 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Published

    Visualising the flow of a local economy to encourage inter- community trading: adding bits to BARTER

    Lochrie, M., Coulton, P., Huck, J., Hallam, M., Whittle, J. & Knowles, B., 29/10/2014, Proceedings of the 8th Nordic Conference on Human-Computer Interaction (NordiCHI 14). New York: ACM, p. 899-902 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    Revealing flows in the local economy through visualisations: customers, [clicks/cliques] and clusters

    Lochrie, M., Whittle, J., Knowles, B., Huck, J., Coulton, P. & Hallam, M., 6/11/2014, AcademicMindTrek '14 Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services. New York: ACM, p. 148-151 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Published

    Ambient Conversations using a Physical Avatar

    Lund, K. J., Coulton, P. & Edwards, R., 10/2009, MindTrek '09 Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era. New York: ACM, p. 11-14 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    Enabling emergent behaviour in location based games.

    Lund, K., Lochrie, M. & Coulton, P., 6/10/2010, MindTrek '10 Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments. New York: ACM, p. 78-85 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    Participation inequality in mobile location games

    Lund, K., Coulton, P. & Wilson, A., 10/11/2011, ACE '11 Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. New York: ACM, 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  11. Published

    Free All Monsters! a context-aware location based game

    Lund, K. J., Coulton, P. & Wilson, A., 08/2011, MobileHCI '11 Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services. New York: ACM, p. 675-678 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  12. Published

    Designing Scalable Location Based Games that Encourage Emergent Behavior: Special issue on Ambient and Social Media Business and Application (Part I)

    Lund, K., Lochrie, M. & Coulton, P., 2012, In: International Journal of Ambient Computing and Intelligence. 4, 4, p. 1-20 20 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  13. Published

    Revealing the participation inequality in mobile location based games

    Lund, K., Coulton, P. & Wilson, A., 12/2014, In: Computers in Entertainment (CIE). 11, 3, 13 p., 1.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  14. E-pub ahead of print

    Play at Work: Virtual Conferencing in Game Space

    Mason, Z., Lindley, J., Green, D. P. & Coulton, P., 20/06/2022, (E-pub ahead of print) DRS2022 Bilbao: Design Research Society Conference 2022. Design Research Society, p. 1-14 14 p. 136

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  15. Published

    Improving Digital Accessibility Through Audio-Game Co-Design

    Mason, Z., Green, D. P., Lindley, J. & Coulton, P., 11/11/2023, Proceedings of DiGRA 2023. Digital Games Research Association - DiGRA, 21 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  16. Published

    ‘Smart’ Autonomous vehicles in cities of the future

    Morton, R., Dunn, N. S., Coulton, P. & Richards, D. C., 3/11/2017.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paper

  17. Published

    Questioning the social and ethical implications of autonomous vehicle technologies on professional drivers

    Morton, R., Richards, D. C., Dunn, N. S. & Coulton, P., 1/06/2019, In: The Design Journal. 22, Suppl. 1, p. 2061-2071 11 p.

    Research output: Contribution to Journal/MagazineConference articlepeer-review

  18. Published

    QOS Aware CORBA Middleware for Bluetooth.

    Mutlu, U. M., Edwards, R. & Coulton, P., 07/2006, Consumer Electronics, 2006. ISCE '06. 2006 IEEE Tenth International Symposium on. IEEE, 7 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  19. Published

    QoS Aware Bluetooth Middleware.

    Mutlu, U. M., Edwards, R. & Coulton, P., 04/2006, Information and Communication Technologies, 2006. ICTTA '06. 2nd. IEEE, 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  20. Published

    NFC Mobile Parlor Games Enabling Direct Player to Player Interaction

    Nandwani, A., Coulton, P. & Edwards, R., 02/2011, Near Field Communication (NFC), 2011 3rd International Workshop on. IEEE Computer Society, p. 21-25 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  21. Published

    Using the physicality of NFC to combat grokking of the check-in mechanic

    Nandwani, A., Coulton, P. & Edwards, R., 28/09/2011, MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. New York: ACM, p. 287-290 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  22. Published

    Contactless check-ins using implied locations: a NFC solution simplifying business to consumer interaction in location based services

    Nandwani, A., Edwards, R. & Coulton, P., 5/11/2012, Proceedings of 2012 IEEE International Conference on Electronics Design, Systems and Applications (ICEDSA). IEEE, p. 39-44 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  23. Published

    Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities

    Owen, V., Stead, M. & Coulton, P., 1/07/2024, DIS Companion '24: Designing Interactive Systems Conference, IT University of Copenhagen, Denmark, July 2024. New York: ACM

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  24. Published

    Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities Poster

    Owen, V., Stead, M. & Coulton, P., 1/07/2024, DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference. Vallgårda, A., Jönsson, L., Fritsch, J., Fdili Alaoui, S. & Le Dantec, C. A. (eds.). New York: ACM, p. 102-105 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  25. Forthcoming

    Gamers: Cultivating Sustainable Practices for Electronics Care

    Owen, V., Stead, M. & Coulton, P., 2/12/2024, (Accepted/In press) Bridging Design and Fandom: Fan Studies and Design Research in Conversation. Jacobs, N. (ed.). Emerald Group Publishing Ltd.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

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