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Publications & Outputs

  1. HeadShift: Head Pointing with Dynamic Control-Display Gain

    Wang, H., Sidenmark, L., Weidner, F., Newn, J. & Gellersen, H., 19/04/2025, In: ACM Transactions on Computer-Human Interaction (TOCHI). 32, 1, 28 p., 2.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  2. Exploring the potential impact of immersive Virtual Reality (VR) on older adults' wellbeing

    Babu Manoharan, S. N., 16/12/2024, (Unpublished) Lancaster University. 435 p.

    Research output: ThesisDoctoral Thesis

  3. VR/AR for Users with Tic Disorders: Challenges and Opportunities

    McVelia, J., Weidner, F. & Gellersen, H., 2/12/2024, 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, p. 239-242 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Virtual reality in simulation-based emergency skills training: A systematic review with a narrative synthesis

    Abbas, J. R., Chu, M. M. H., Jeyarajah, C., Isba, R., Payton, A., McGrath, B., Tolley, N. & Bruce, I., 31/12/2023, In: Resuscitation plus. 16, 100484.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  5. Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-mounted Displays

    Sidenmark, L., Prummer, F., Newn, J. & Gellersen, H., 30/11/2023, In: IEEE Transactions on Visualization and Computer Graphics. 29, 11, p. 4740 - 4750 11 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  6. Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection

    Sidenmark, L., Clarke, C., Newn, J., Lystbæk, M., Pfeuffer, K. & Gellersen, H., 19/04/2023, p. 257:1-257:15. 15 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  7. It’s in Your Hands: How variable perception affects grasping estimates in virtual reality

    Readman, M., Cooper, D. & Linkenauger, S., 31/08/2021, In: Psychonomic Bulletin and Review. 28, p. 1202-1210 9 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  8. Logibot: Investigating Engagement and Development of Computational Thinking Through Virtual Reality

    Sims, R., Rutherford, N., Sukumaran, P., Yotov, N., Karnik, A. & Smith, T., 28/06/2021, 2021 7th International Conference of the Immersive Learning Research Network (iLRN). IEEE, 5 p. (2021 7th International Conference of the Immersive Learning Research Network (iLRN) ).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. VERITAS: Mind-mapping in Virtual Reality

    Sims, R. & Karnik, A., 28/06/2021, 2021 7th International Conference of the Immersive Learning Research Network (iLRN). IEEE, 8 p. (2021 7th International Conference of the Immersive Learning Research Network (iLRN) ).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection

    Sidenmark, L. & Gellersen, H., 20/10/2019, UIST '19 Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology. New York: ACM, p. 1161-1174 14 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  11. Gaze Behaviour on Interacted Objects during Hand Interaction in Virtual Reality for Eye Tracking Calibration

    Sidenmark, L. & Lundström, A., 25/06/2019, ETRA '19 Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications. ACM, 9 p. 6

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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