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Professor Paul Coulton

Professor of Speculative and Game Design

  1. Published

    Living Room of the Future: Tate Modern

    Coulton, P., Gradinar, A. I. & Lindley, J. G., 8/02/2019

    Research output: Exhibits, objects and web-based outputsExhibition

  2. Published

    Living Room of the Future: TVX2019 Demo

    Coulton, P., Lindley, J., Gradinar, A., Ian, F. & Stenton, P., 7/06/2019

    Research output: Exhibits, objects and web-based outputsExhibition

  3. Published

    Living with the dead: emergent post-mortem digital curation and creation practices

    Ellis Gray, S. & Coulton, P., 31/10/2013, Digital legacy and interaction: post-mortem issues. Maciel, C. & Carvalho Pereira, V. (eds.). Berlin: Springer, 17 p. (Human–Computer Interaction Series).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  4. Published

    Location Based Mobile Blogging.

    Bamford, W., Coulton, P. & Edwards, R., 04/2006, Information and Communication Technologies, 2006. ICTTA '06. 2nd . IEEE, 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  5. Published

    Magnetic files: exploring tag based file systems using embodied files

    Gullick, D., Coulton, P. & Lau, M., 01/2015, TEI 2015 Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction. New York: ACM, p. 613-617 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Published

    Making a Room for the IoT: a Domestic Demonstration

    Lindley, J., Gradinar, A., Coulton, P., Cooper, R. & Forrester, I., 2/05/2019, Proceedings Living in the Internet of Things 2019. IET, 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    Making a Smart City Legible

    Pilling, F., Akmal, H. A., Lindley, J. & Coulton, P., 21/05/2022, Machine Learning and the City: Applications in Architecture and Urban Design. Carter, S. (ed.). John Wiley & Sons, Ltd, p. 453-465 13 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

  8. Published

    Making AI Infused Products and Services more Legible

    Pilling, F., Akmal, H. A., Lindley, J., Gradinar, A. & Coulton, P., 23/02/2023, In: Leonardo. 56, 1, p. 183-189 7 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  9. Published

    Making the invisible audible: Sonifying qualitative data

    Young, E., Marsden, A. & Coulton, P., 18/09/2019, AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound on. New York: ACM, p. 124-130 7 p. (ACM International Conference Proceeding Series).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    Mapping the beach beneath the street: digital cartography for the playable city

    Coulton, P., Huck, J., Gradinar, A. I. & Salinas, L., 15/10/2016, Playable cities: the city as a digital playground. Nijholt, A. (ed.). Singapore: Springer-Verlag, p. 137-162 36 p. (Gaming Media and Social Effects).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

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