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Professor Paul Coulton

Professor of Speculative and Game Design

  1. Published

    Exploiting the Phone Hardware.

    Coulton, P. & Chehimi, F., 02/2008, Games on the Symbian OS. Stitchbury, J. (ed.). Wiley and Symbian Press, p. 175-216 42 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  2. Published

    Exploring design implications for IoT products and services through comprehensive case studies

    Lee, B. Y., Cooper, R., Hands, D. & Coulton, P., 6/06/2021.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  3. Published

    Exploring the evolution of mobile augmented reality for future entertainment systems

    Čopič Pucihar, K. & Coulton, P., 12/2014, In: Computers in Entertainment (CIE). 11, 2, 16 p., 1.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  4. Published

    Extending Cyberspace:Location Based Games Using Cellular Phones.

    Rashid, O., Mullins, I., Coulton, P. & Edwards, R., 01/2006, In: Computers in Entertainment (CIE). 4, 1, p. 1-18 18 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  5. Published

    Fixing the Future: Cultivating a Capacity to Repair IoT Devices through Experiential Futures

    Pilling, M., Stead, M., Coulton, P. & MacPherson-Pope, T., 13/10/2023, International Association of Societies of Design Research Congress: Life-Changing Design. Design Research Society, 16 p. 168

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Published

    Forget the Singularity, its mundane artificial intelligence that should be our immediate concern

    Pilling, F. & Coulton, P., 1/06/2019, In: The Design Journal. 22, Suppl. 1, p. 1135-1146 12 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  7. Published

    Fostering off-line interactions through local ubicomp systems: The case of urban development

    Weise, S., Hardy, J., Agarwal, P., Coulton, P., Friday, A. & Chiasson, M., 2012, UbiComp '12 Proceedings of the 2012 ACM Conference on Ubiquitous Computing. New York: ACM, p. 804-805 2 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Published

    Free All Monsters

    Wilson, A. & Coulton, P., 29/08/2010, ISEA 2010 Ruhr 16th International Symposium on Electronic Art. Funke, J., Riekeles, S. & Broeckmann, A. (eds.). Berlin: Revolver Publishing, p. 397-398 2 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    Free All Monsters! a context-aware location based game

    Lund, K. J., Coulton, P. & Wilson, A., 08/2011, MobileHCI '11 Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services. New York: ACM, p. 675-678 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    From the board to the streets: a case study of Local Property Trader

    Gazzard, A., Lochrie, M., Gradinar, A., Coulton, P., Burnett, D. & Kershaw, D., 11/11/2014, In: ToDIGRA. 1, 3, 30 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  11. Published

    Future Mundane

    Coulton, P. & Pilling, M., 6/07/2022

    Research output: Exhibits, objects and web-based outputsArtefact

  12. Published

    Game design in an Internet of Things

    Coulton, P., Burnett, D., Gradinar, A., Gullick, D. & Murphy, E., 11/11/2014, In: ToDIGRA. 1, 3, p. 0-0 28 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  13. Published

    Game of drones

    Lindley, J. & Coulton, P., 5/10/2015, CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play . New York: ACM, p. 613-618 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  14. Published

    Game vaporware as design fictions

    Coulton, P. & Lindley, J. G., 17/10/2016, Proceedings of Mindtrek 2016. New York: ACM, p. 341-349 9 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  15. Published

    Games as speculative design: allowing players to consider alternate presents and plausible futures

    Coulton, P., Burnett, D. & Gradinar, A. I., 1/06/2016, Proceedings of Design Research Society Conference 2016. Lloyd, P. & Bohemia, E. (eds.). Design Research Society, p. 1609-1626 18 p. (Proceedings of DRS 2016; vol. 4).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  16. Published

    Games design research through game design practice

    Coulton, P. & Hook, A., 20/12/2017, Game Design Research: An Introduction to Theory and Practice. Lankoski, P. & Holopainen, J. (eds.). Pittsburgh: ETC Press, p. 97-116 20 p. 5

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

  17. Published

    Gamification: The Rhetoric Wars

    Walz, S. & Coulton, P., 03/2011

    Research output: Exhibits, objects and web-based outputsArtefact

  18. Published

    Ghosts in the Smart Home

    Lindley, J., Gradinar, A. & Coulton, P., 8/07/2020

    Research output: Exhibits, objects and web-based outputsExhibition

  19. Published

    Ghosts in the Smart Home

    Lindley, J., Gradinar, A. & Coulton, P., 7/03/2022

    Research output: Exhibits, objects and web-based outputsExhibition

  20. Published

    Gimmicks, geeks and gut: challenges and preconceptions from collaborative research in Art, Design and Technology. a case study using Mobile Augmented Reality

    Coulton, P. & Murphy, E., 1/09/2014. 3 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  21. Published

    Gogglebox of the Future (installation at AHRC Beyond Conference)

    Lindley, J., Coulton, P. & Gradinar, A., 20/11/2019

    Research output: Exhibits, objects and web-based outputsExhibition

  22. Published

    Governing with Nature: Applying More-than-Human Design to the Management of Shared Urban Green Space

    Sacks, J., Coulton, P. & Galabo, R., 6/11/2022, [ ] With Design: Reinventing Design Modes. Singapore: Springer, 1 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNAbstract

  23. Published

    Grassroots maker spaces: a recipe for innovation?

    Wang, D., Dunn, N. & Coulton, P., 22/04/2015, EAD 2015. 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  24. Published

    Growing an interpretation ecology in a walled kitchen garden

    Edwards, L., Coulton, P. & Chiasson, M., 21/06/2014, DIS Companion '14 Proceedings of the 2014 companion publication on Designing interactive systems. New York: ACM, p. 65-68 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  25. Published

    Harnessing player creativity to broaden the appeal of location based games.

    Coulton, P., Lund, K. & Wilson, A., 09/2010, BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference. Swindon: British Computer Society, p. 143-150 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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