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Professor Hans Gellersen

Professor

  1. 2024
  2. E-pub ahead of print

    Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality

    Wagner, U., Albrecht, M., Jacobsen, A. A., Wang, H., Gellersen, H. & Pfeuffer, K., 31/12/2024, In: Proceedings of the ACM on Human-Computer Interaction. 8, ISS, p. 189-213 25 p., 534.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  3. E-pub ahead of print

    Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality

    Manakhov, P., Sidenmark, L., Pfeuffer, K. & Gellersen, H., 30/11/2024, In: IEEE Transactions on Visualization and Computer Graphics. 30, 11, p. 7234-7244 11 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  4. Forthcoming

    HeadShift: Head Pointing with Dynamic Control-Display Gain

    Wang, H., Sidenmark, L., Weidner, F., Newn, J. & Gellersen, H., 6/08/2024, (Accepted/In press) In: ACM Transactions on Computer-Human Interaction (TOCHI).

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  5. Published

    Design Principles and Challenges for Gaze + Pinch Interaction in XR

    Pfeuffer, K., Gellersen, H. & Gonzalez-Franco, M., 21/06/2024, In: IEEE Computer Graphics and Applications. 44, 3, p. 74-81 8 p.

    Research output: Contribution to Journal/MagazineJournal article

  6. Published

    Patterns in Motion: On Head- and Non-Head Movers in VR During Viewport Control

    Lee, H. S., Weidner, F. & Gellersen, H., 29/05/2024, 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze

    Lee, H. S., Weidner, F., Sidenmark, L. & Gellersen, H., 11/05/2024, CHI'24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. Nw York: ACM, 14 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Forthcoming

    GazeSwitch: Automatic Eye-Head Mode Switching for Optimised Hands-Free Pointing

    Hou, B. J., Newn, J., Sidenmark, L., Khan, A. A. & Gellersen, H., 22/03/2024, (Accepted/In press) In: Proceedings of the ACM on Human-Computer Interaction. 8

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  9. Published

    Dynamics of Eye Dominance Behavior in Virtual Reality

    Prummer, F., Sidenmark, L. & Gellersen, H., 28/02/2024, In: Journal of Eye Movement Research. 17, 3, 11 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  10. 2023
  11. Published

    Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-mounted Displays

    Sidenmark, L., Prummer, F., Newn, J. & Gellersen, H., 30/11/2023, In: IEEE Transactions on Visualization and Computer Graphics. 29, 11, p. 4740 - 4750 11 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  12. Published

    Exploring Eye Expressions for Enhancing EOG-Based Interaction

    Newn, J., Quesada, S., Hou, B. J., Khan, A. A., Weidner, F. & Gellersen, H., 26/08/2023, Human-Computer Interaction – INTERACT 2023: 19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023, Proceedings, Part IV. Abdelnour Nocera, J., Lárusdóttir, M. K., Petrie, H., Piccinno, A. & Winckler, M. (eds.). Cham: Springer, p. 68-79 12 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  13. Published

    GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers

    Sidenmark, L., N. Lystbæk, M. & Gellersen, H., 30/05/2023, ETRA '23: Proceedings of the 2023 Symposium on Eye Tracking Research and Applications. New York: ACM, p. 1-6 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  14. Published

    PACMHCI V7, ETRA, May 2023 Editorial

    Duchowski, A. T., Krejtz, K., Bylinskii, Z. & Gellersen, H., 18/05/2023, In: Proceedings of the ACM on Human-Computer Interaction. 7, ETRA, p. 1-1 1 p., 156.

    Research output: Contribution to Journal/MagazineEditorial

  15. Published

    A Fitts’ Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces

    Wagner, U., Lystbæk, M., Manakhov, P., Grønbæk, J. E., Pfeuffer, K. & Gellersen, H., 19/04/2023, 2023 CHI Conference on Human Factors in Computing Systems. New York: ACM

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  16. Published

    Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings

    Grønbæk, J. E., Pfeuffer, K., Velloso, E., Astrup, M., Sønderkær Pedersen, M., Kjær, M., Gellersen, H. & Leiva, G., 19/04/2023, CHI '23: CHI Conference on Human Factors in Computing Systems. New York: ACM, p. 456:1-456:16 16 p. (Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  17. Published

    Speech-Augmented Cone-of-Vision for Exploratory Data Analysis

    Bovo, R., Giunchi, D., Sidenmark, L., Newn, J., Gellersen, H., Costanza, E. & Heinis, T., 19/04/2023, p. 162:1-162:18. 18 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  18. Published

    Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection

    Sidenmark, L., Clarke, C., Newn, J., Lystbæk, M., Pfeuffer, K. & Gellersen, H., 19/04/2023, p. 257:1-257:15. 15 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  19. Published

    Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input

    Hou, B. J., Newn, J., Sidenmark, L., Khan, A. A., Bækgaard, P. & Gellersen, H., 19/03/2023, Proceedings of the 2023 CHI Conference on Human Factors in Computing. New York: ACM, p. 253:1-253:14 14 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  20. 2022
  21. Published

    Sensing with Earables

    Röddiger, T., Clarke, C., Breitling, P., Schneegans, T., Zhao, H., Gellersen, H. & Beigl, M., 30/09/2022, In: Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. 6, 3, p. 135:1-135:57 57 p., 135.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  22. Published

    Real-time head-based deep-learning model for gaze probability regions in collaborative VR

    Bovo, R., Giunchi, D., Sidenmark, L., Costanza, E., Gellersen, H. & Heinis, T., 11/06/2022, ACM Symposium on Eye Tracking Research and Applications. New York: ACM, 8 p. 6

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  23. Published

    Exploring Gaze for Assisting Freehand Selection-based Text Entry in AR

    Lystbæk, M., Pfeuffer, K., Grønbæk, J. E. & Gellersen, H., 13/05/2022, In: Proceedings of the ACM on Human-Computer Interaction - CSCW. 6, ETRA, p. 1-16 16 p., 141.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  24. Published

    Gaze-Hand Alignment: Combining Eye Gaze and Mid-Air Pointing for Interacting with Menus in Augmented Reality

    Lystbæk, M., Rosenberg, P., Pfeuffer, K., Grønbæk, J. E. & Gellersen, H., 13/05/2022, In: Proceedings of the ACM on Human-Computer Interaction. 6, ETRA, p. 145:1-145:18 18 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  25. Published

    Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-Air Sketching in VR

    Türkmen, R., Pfeuffer, K., Barrera Machuca, M. D., Batmaz, A. U. & Gellersen, H., 27/04/2022, Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems. New York: Association for Computing Machinery (ACM), p. 276:1-276:7 7 p. 276. (CHI EA '22).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  26. 2021
  27. Published

    Content modification system and method

    Connor, P. J. (Inventor), Grant, J. R. (Inventor), Gellersen, H. (Inventor) & Sidenmark, L. (Inventor), 14/10/2021, Patent No. US20210318753A1

    Research output: Patent

  28. Published

    User profile generating system and method

    Connor, P. J. (Inventor), Forster, R. J. (Inventor), Walker, A. W. (Inventor), Sanders, M. W. (Inventor), Grant, J. R. (Inventor), Gellersen, H. (Inventor) & Sidenmark, L. (Inventor), 14/10/2021, Patent No. US20210318751A1

    Research output: Patent

  29. Published

    Gaze+Hold: Eyes-Only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye

    Ramirez Gomez, A. R., Clarke, C., Sidenmark, L. & Gellersen, H., 25/05/2021, ACM Symposium on Eye Tracking Research and Applications. New York, NY, USA: Association for Computing Machinery (ACM), p. 1-12 (ETRA '21 Full Papers).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  30. Published

    Methods and apparatus for controlling a viewpoint within displayed content based on user motion

    Walker, A. W. (Inventor), Forster, R. J. (Inventor), Sanders, M. W. (Inventor), Connor, P. J. (Inventor), Grant, J. R. (Inventor), Gellersen, H. (Inventor) & Sidenmark, L. (Inventor), 25/05/2021, Patent No. US11016562B2

    Research output: Patent

  31. Published

    Multi-user Gaze-based Interaction Techniques on Collaborative Touchscreens

    Pfeuffer, K., Alexander, J. & Gellersen, H., 25/05/2021, ETRA '21 Short Papers: ACM Symposium on Eye Tracking Research and Applications. New York: Association for Computing Machinery (ACM), 7 p. 26

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  32. Published

    Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing

    Sidenmark, L., Potts, D., Bapisch, B. & Gellersen, H., 8/05/2021, CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. New York: ACM, p. 1-11 11 p. 740

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  33. 2020
  34. Published

    More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic

    Ramirez Gomez, A. & Gellersen, H., 2/11/2020, CHI PLAY '20: : Proceedings of the Annual Symposium on Computer-Human Interaction in Play. p. 362-373 12 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  35. Published

    Motion Coupling of Earable Devices in Camera View

    Clarke, C., Ehrich, P. & Gellersen, H., 1/11/2020, MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia. New York: ACM, p. 13–17 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  36. Published

    KryptonEyed: Playing with Gaze Without Looking

    Ramirez Gomez, A. & Gellersen, H., 15/09/2020, FDG '20: International Conference on the Foundations of Digital Games. New York: ACM, 4 p. 52

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  37. Published

    BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement

    Sidenmark, L., Mardanbegi, D., Ramirez Gomez, A., Clarke, C. & Gellersen, H., 2/06/2020, Proceedings ETRA 2020 Full Papers - ACM Symposium on Eye Tracking Research and Applications. New York : ACM, 9 p. 8

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  38. Published

    Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality

    Sidenmark, L., Clarke, C., Zhang, X., Phu, J. & Gellersen, H., 23/04/2020, CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: ACM

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  39. Published

    A Comparison of post-saccadic oscillations in European-Born and China-Born British University Undergraduates

    Mardanbegi, D., Wilcockson, T., Killick, R. C., Xia, B., Gellersen, H.-W. G., Sawyer, P. & Crawford, T. J., 25/02/2020, In: PLoS ONE. 15, 2, 14 p., e0229177.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  40. 2019
  41. Published

    The Effects of Previous Error and Success in Alzheimer’s Disease and Mild Cognitive Impairment

    Crawford, T., Taylor, S., Mardanbegi, D., Polden, M., Wilcockson, T., Killick, R., Sawyer, P., Gellersen, H. & Leroi, I., 27/12/2019, In: Scientific Reports. 9, 1, 10 p., 20204.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  42. Published

    Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality

    Sidenmark, L. & Gellersen, H., 17/12/2019, In: ACM Transactions on Computer-Human Interaction (TOCHI). 27, 1, 31 p., 4.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  43. Published

    Exploring the Sensed and Unexpected: Not Looking in Gaze Interaction

    Ramirez Gomez, A. & Gellersen, H., 19/11/2019, HTTF 2019 - Proceedings of the Halfway to the Future Symposium 2019. New York: ACM, 7 p. 3363479. (ACM International Conference Proceeding Series).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  44. Published

    Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay

    Ramirez Gomez, A. & Gellersen, H., 23/10/2019, Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI Play '19)).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  45. Published

    Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection

    Sidenmark, L. & Gellersen, H., 20/10/2019, UIST '19 Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology. New York: ACM, p. 1161-1174 14 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  46. Published

    Abnormalities of saccadic eye movements in dementia due to Alzheimer's disease and mild cognitive impairment

    Wilcockson, T., Mardanbegi, D., Xia, B., Taylor, S., Sawyer, P., Gellersen, H., Leroi, I., Killick, R. & Crawford, T., 15/08/2019, In: Aging. 11, 15, p. 5389-5398 10 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  47. Published

    Monocular gaze depth estimation using the vestibulo-ocular reflex

    Mardanbegi, D., Clarke, C. & Gellersen, H., 25/06/2019, Proceedings - ETRA 2019: 2019 ACM Symposium On Eye Tracking Research and Applications. Spencer, S. N. (ed.). New York: ACM, 9 p. 20. (Eye Tracking Research and Applications Symposium (ETRA)).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  48. Published

    SaccadeMachine: Software for Analyzing Saccade Tests (Anti-Saccade and Pro-saccade)

    Mardanbegi, D., Wilcockson, T., Sawyer, P., Gellersen, H.-W. G. & Crawford, T. J., 25/06/2019, ETRA '19 Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications. ACM, 8 p. 72

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  49. Published

    Resolving Target Ambiguity in 3D Gaze Interaction through VOR Depth Estimation

    Mardanbegi, D., Langlotz, T. & Gellersen, H.-W. G., 4/05/2019, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, 12 p. 612

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  50. Published

    SuperVision: Playing with Gaze Aversion and Peripheral Vision

    Ramirez Gomez, A. & Gellersen, H., 4/05/2019, CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. New York: ACM, 12 p. 473

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  51. Published

    Subtitles in Interactive Virtual Reality: Using Gaze to Address Depth Conflicts

    Sidenmark, L., Kiefer, N. & Gellersen, H., 24/03/2019.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  52. Published

    EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments

    Mardanbegi, D., Pfeuffer, K., Perzl, A., Mayer, B., Jalaliniya, S. & Gellersen, H.-W. G., 23/03/2019, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, p. 474-483 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  53. Published

    Oculomotor and inhibitory control in dyslexia

    Wilcockson, T., Mardanbegi, D., Sawyer, P. H., Gellersen, H.-W. G., Xia, B. & Crawford, T. J., 8/01/2019, In: Frontiers in Systems Neuroscience. 12, 10 p., 66.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  54. 2018
  55. Published

    Correlation between gaze and hovers during decision-making interaction

    Weill-Tessier, P. & Gellersen, H., 14/06/2018, Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications - ETRA '18. New York: ACM Press, 5 p. 5

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  56. Published

    Smooth-i: smart re-calibration using smooth pursuit eye movements

    Ramirez Gomez, A. & Gellersen, H., 14/06/2018, ETRA '18 Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications. ACM, 5 p. 10

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  57. Published

    Effect of aging on post-saccadic oscillations

    Mardanbegi, D., Killick, R. C., Wilcockson, T., Xia, B., Gellersen, H.-W. G., Sawyer, P. H. & Crawford, T. J., 02/2018, In: Vision Research. 143, p. 1-8 8 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  58. Published

    Touch input and gaze correlation on tablets

    Weill-Tessier, P. & Gellersen, H., 2018, Smart Innovation, Systems and Technologies. Czarnowski, I., Howlett, R. & Jain, L. (eds.). Cham: Springer Science and Business Media Deutschland GmbH, p. 287-296 10 p. (Smart Innovation, Systems and Technologies; vol. 73).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  59. 2017
  60. Published

    MatchPoint: Spontaneous Spatial Coupling of Body Movement for Touchless Pointing

    Clarke, C. & Gellersen, H.-W. G., 22/10/2017, UIST '17 Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology. New York: ACM, p. 179-192 14 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  61. Published

    Gaze + Pinch interaction in virtual reality

    Pfeuffer, K., Mayer, B., Mardanbegi, D. & Gellersen, H., 16/10/2017, SUI 2017 - Proceedings of the 2017 Symposium on Spatial User Interaction. Association for Computing Machinery, Inc, p. 99-108 10 p. (SUI 2017 - Proceedings of the 2017 Symposium on Spatial User Interaction).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  62. Published

    Remote Control by Body Movement in Synchrony with Orbiting Widgets: an Evaluation of TraceMatch

    Clarke, C., Bellino, A., Abreu Esteves, A. E. & Gellersen, H.-W. G., 1/09/2017, In: Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. 1, 3, 22 p., 45.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  63. Published

    Behavioral Analysis of Smooth Pursuit Eye Movements for Interaction

    Ramirez Gomez, A. & Gellersen, H.-W. G., 21/08/2017. 3 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  64. Published

    GazeBall: Leveraging Natural Gaze Behavior for Continuous Re-calibration in Gameplay

    Ramirez Gomez, A. & Gellersen, H.-W. G., 21/08/2017. 3 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  65. Published

    PSOVIS: An interactive tool for extracting post-saccadic oscillations from eye movement data

    Mardanbegi, D., Wilcockson, T., Xia, B., Gellersen, H.-W. G., Crawford, T. J. & Sawyer, P., 21/08/2017. 3 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  66. Published

    EyeGrip as a tool for assessing dementia

    Mardanbegi, D., Jalaliniya, S., Gellersen, H.-W. G., Crawford, T. J. & Sawyer, P. H., 20/08/2017.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paper

  67. Published

    Motion Correlation: Selecting Objects by Matching Their Movement: Selecting Objects by Matching Their Movement

    Velloso, E., Carter, M., Newn, J., Abreu Esteves, A. E., Clarke, C. & Gellersen, H.-W. G., 22/07/2017, In: ACM Transactions on Computer-Human Interaction (TOCHI). 24, 3, 35 p., 22.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  68. Published

    Look together: using gaze for assisting co-located collaborative search

    Zhang, Y., Pfeuffer, K., Chong, M. K., Alexander, J. M., Bulling, A. & Gellersen, H.-W. G., 02/2017, In: Personal and Ubiquitous Computing. 21, 1, p. 173-186 14 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  69. 2016
  70. Published

    GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game

    Pfeuffer, K., Alexander, J. & Gellersen, H., 12/12/2016, MUM '16 : Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia. New York: ACM, p. 213-216 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  71. Published

    DeceptiBike-Assessing the perception of speed deception in a virtual reality training bike system

    Löchtefeld, M., Krüger, A. & Gellersen, H., 23/10/2016, Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016. New York: Association for Computing Machinery (ACM), p. 1-10 10 p. 40

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  72. Published

    Gaze and touch interaction on tablets

    Pfeuffer, K. & Gellersen, H., 16/10/2016, UIST '16 : Proceedings of the 29th Annual Symposium on User Interface Software and Technology. New York, NY, USA: ACM, p. 301-311 11 p. (UIST '16).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  73. Published

    TraceMatch: a computer vision technique for user input by tracing of animated controls

    Clarke, C., Bellino, A., Abreu Esteves, A. E., Velloso, E. & Gellersen, H.-W. G., 12/09/2016, UbiComp '16 : Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing. New York: ACM, p. 298-303 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  74. Published

    Monitoring dementia with automatic eye movements analysis

    Zhang, Y., Wilcockson, T., Kim, K. I., Crawford, T. J., Gellersen, H.-W. G. & Sawyer, P. H., 18/06/2016, Intelligent Decision Technologies 2016: Proceedings of the 8th KES International Conference on Intelligent Decision Technologies (KES-IDT 2016) – Part II. Czarnowski, I., Caballero, A. M., Howlett, R. J. & Jain, L. C. (eds.). Springer, p. 299-309 11 p. (Smart Innovation, Systems and Technologies; vol. 57).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  75. Published

    Three-point interaction: combining bi-manual direct touch with gaze

    Simeone, A. L., Bulling, A., Alexander, J. & Gellersen, H., 7/06/2016, AVI '16 Proceedings of the International Working Conference on Advanced Visual Interfaces. New York: ACM, p. 168-175 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  76. Published

    AmbiGaze: direct control of ambient devices by gaze

    Velloso, E., Wirth, M., Weichel, C., Abreu Esteves, A. E. & Gellersen, H.-W. G., 4/06/2016, DIS '16 : Proceedings of the 2016 ACM Conference on Designing Interactive Systems. New York: ACM, p. 812-817 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  77. Published

    Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction

    Pfeuffer, K., Alexander, J. & Gellersen, H., 7/05/2016, CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York: ACM Press, p. 2845-2856 12 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  78. Published

    Gaussian processes as an alternative to polynomial gaze estimation functions

    Sesma-Sanchez, L., Zhang, Y., Bulling, A. & Gellersen, H.-W. G., 14/03/2016, ETRA '16 Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications. New York: ACM, p. 229-232 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  79. Published

    How do you look at what you touch? a study of touch interaction and gaze correlation on tablets

    Weill-Tessier, P., Turner, J. P. & Gellersen, H.-W. G., 14/03/2016, ETRA '16 Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications. New York: ACM, p. 329-330 2 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  80. 2015
  81. Published

    Orbits: gaze interaction for smart watches using smooth pursuit eye movements

    Abreu Esteves, A., Velloso, E., Bulling, A. & Gellersen, H., 8/11/2015, UIST '15 Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology. New York: ACM, p. 457-466 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  82. Published

    The feet in human--computer interaction: a survey of foot-based interaction

    Velloso, E., Schmidt, D., Alexander, J., Gellersen, H. & Bulling, A., 1/11/2015, In: ACM Computing Surveys. 48, 2, p. 1-35 35 p., 21.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  83. Published

    Gaze-shifting: direct-indirect input with pen and touch modulated by gaze

    Pfeuffer, K., Alexander, J., Chong, M. K., Zhang, Y. & Gellersen, H., 11/2015, UIST '15 Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology. New York: ACM, p. 373-383 11 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  84. Published

    ReForm: integrating physical and digital design through bidirectional fabrication

    Weichel, C., Hardy, J., Alexander, J. & Gellersen, H., 11/2015, UIST '15 Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology. New York: ACM, p. 93-102 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  85. Published

    Arcade+: A Platform for Public Deployment and Evaluation of Multi-Modal Games

    Velloso, E., Oechsener, C., Sachmann, K., Wirth, M. & Gellersen, H.-W. G., 5/10/2015, CHI PLAY '15 . London: ACM, p. 271-275 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  86. Published

    A collaborative gaze aware information display

    Pfeuffer, K., Zhang, Y. & Gellersen, H.-W. G., 7/09/2015, UbiComp/ISWC'15 Adjunct . Osaka: ACM, p. 389-391 3 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  87. Published

    An empirical investigation of gaze selection in mid-air gestural 3D manipulation

    Velloso, E., Turner, J., Alexander, J., Bulling, A. & Gellersen, H., 30/08/2015, Human-Computer Interaction – INTERACT 2015: 15th IFIP TC 13 International Conference, Bamberg, Germany, September 14-18, 2015, Proceedings, Part II. Abascal, J., Barbosa, S., Fetter, M., Gross, T., Palanque, P. & Winckler, M. (eds.). Cham: Springer International Publishing, p. 315-330 16 p. (Lecture Notes in Computer Science ; vol. 9297).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  88. Published

    Gaze+touch vs. touch: what’s the trade-off when using gaze to extend touch to remote displays?

    Pfeuffer, K., Alexander, J. M. & Gellersen, H.-W. G., 30/08/2015, Human-Computer Interaction -- INTERACT 2015. Abascal, J., Barbosa, S., Fetter, M., Gross, T., Palanque, P. & Winckler, M. (eds.). Springer International Publishing, p. 349-367 19 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  89. Published

    Interactions under the desk: a characterisation of foot movements for input in a seated position

    Velloso, E., Alexander, J., Bulling, A. & Gellersen, H., 30/08/2015, Human-Computer Interaction – INTERACT 2015: 15th IFIP TC 13 International Conference, Bamberg, Germany, September 14-18, 2015, Proceedings, Part . Abascal, J., Barbosa, S., Fetter, M., Gross, T., Palanque, P. & Winckler, M. (eds.). Cham: Springer International Publishing, p. 384-401 18 p. (Lecture Notes in Computer Science; vol. 9296).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  90. Published

    Eye tracking for public displays in the wild

    Zhang, Y., Chong, M. K., Müller, J., Bulling, A. & Gellersen, H., 18/08/2015, In: Personal and Ubiquitous Computing. 19, 5-6, p. 967-981 15 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  91. Published

    Orbits: enabling gaze interaction in smart watches using moving targets

    Abreu Esteves, A. E., Velloso, E., Bulling, A. & Gellersen, H.-W. G., 7/08/2015, UbiComp/ISWC'15 Adjunct. Osaka: ACM, p. 419-422 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  92. Published

    Select and apply: understanding how users act upon objects across devices

    Simeone, A., Chong, M. K., Sas, C. & Gellersen, H., 08/2015, In: Personal and Ubiquitous Computing. 19, 5-6, p. 881-896 16 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  93. Published

    Connecting devices for collaborative interactions

    Jokela, T., Chong, M. K., Lucero, A. & Gellersen, H., 07/2015, In: Interactions. 22, 4, p. 39-43 5 p.

    Research output: Contribution to Journal/MagazineJournal article

  94. Published

    The body language of fear: fearful nonverbal signals in survival-horror games

    Velloso, E., Löhnert, T. & Gellersen, H., 23/06/2015, Proceedings of DiGRAA 2015 Conference: Inclusivity in Australian Games and Game Studies. Digital Games Research Association - DiGRA

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  95. Published

    Connected tools in digital design

    Weichel, C., Alexander, J., Karnik, A. & Gellersen, H., 1/04/2015, In: IEEE Pervasive Computing. 14, 2, p. 18-21 4 p.

    Research output: Contribution to Journal/MagazineJournal article

  96. Published

    Substitutional reality: using the physical environment to design virtual reality experiences

    Simeone, A. L., Velloso, E. & Gellersen, H., 04/2015, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, p. 3307-3316 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  97. Published

    The royal corgi: exploring social gaze interaction for immersive gameplay

    Vidal, M., Bismuth, R., Bulling, A. & Gellersen, H., 04/2015, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, p. 115-124 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  98. Published

    Gaze+RST: integrating Gaze and multitouch for remote Rotate-Scale-Translate tasks

    Turner, J., Alexander, J., Bulling, A. & Gellersen, H., 2015, CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. New York: ACM, p. 4179-4188 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  99. Published

    Gaze-supported gaming: MAGIC techniques for first person shooters

    Velloso, E., Fleming, A., Alexander, J. & Gellersen, H., 2015, CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. New York: ACM, p. 343-347 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  100. Published

    SPATA: Spatio-tangible tools for fabrication-aware design

    Weichel, C., Alexander, J., Karnik, A. & Gellersen, H., 2015, TEI '15 Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction. New York: ACM, p. 189-196 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  101. 2014
  102. Published

    Gaze-touch: combining gaze with multi-touch for interaction on the same surface

    Pfeuffer, K., Alexander, J., Chong, M. K. & Gellersen, H., 10/2014, UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology. New York: ACM, p. 509-518 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  103. Published

    Pursuits: spontaneous eye-based interaction for dynamic interfaces

    Vidal, M., Bulling, A. & Gellersen, H., 10/2014, In: SIGMOBILE Mobile Computing and Communications Review. 18, 4, p. 8-10 3 p.

    Research output: Contribution to Journal/MagazineJournal article

  104. Published

    A revolution in the making [Guest editors' introduction]

    Hodges, S., Hartmann, B., Gellersen, H. & Schmidt, A., 07/2014, In: IEEE Pervasive Computing. 13, 3, p. 18-21 4 p.

    Research output: Contribution to Journal/MagazineEditorial

  105. Published

    Feet movement in desktop 3D interaction

    Simeone, A. L., Velloso, E., Alexander, J. & Gellersen, H., 26/04/2014, 3D User Interfaces (3DUI), 2014 IEEE Symposium on. IEEE, p. 71-74 3 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  106. Published

    MixFab: a mixed-reality environment for personal fabrication

    Weichel, C., Lau, M., Kim, D., Villar, N. & Gellersen, H., 26/04/2014, CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. New York: ACM, p. 3855-3864 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  107. Published

    Cross-device gaze-supported point-to-point content transfer

    Turner, J., Bulling, A., Alexander, J. & Gellersen, H., 26/03/2014, ETRA '14 Proceedings of the Symposium on Eye Tracking Research and Applications. New York: ACM, p. 19-26 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  108. Published

    A survey of user interaction for spontaneous device association

    Chong, M. K., Mayrhofer, R. & Gellersen, H., 2014, In: ACM Computing Surveys. 47, 1, 40 p., 8.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  109. Published

    EyePlay: applications for gaze in games

    Turner, J., Velloso, E., Gellersen, H. & Sundstedt, V., 2014, Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play. New York, NY, USA: ACM, p. 465-468 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  110. Published

    GazeHorizon: enabling passers-by to interact with public displays by gaze

    Zhang, Y., Müller, J., Chong, M. K., Bulling, A. & Gellersen, H., 2014, Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp '14). New York, NY, USA: ACM, p. 559-563 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  111. Published

    Pupil-canthi-ratio: a calibration-free method for tracking horizontal gaze direction

    Zhang, Y., Bulling, A. & Gellersen, H., 2014, AVI '14 Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces. New York: ACM, p. 129-132 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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