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  1. Published

    VERITAS: Mind-mapping in Virtual Reality

    Sims, R. & Karnik, A., 28/06/2021, 2021 7th International Conference of the Immersive Learning Research Network (iLRN). IEEE, 8 p. (2021 7th International Conference of the Immersive Learning Research Network (iLRN) ).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  2. Published

    Gaze + Pinch interaction in virtual reality

    Pfeuffer, K., Mayer, B., Mardanbegi, D. & Gellersen, H., 16/10/2017, SUI 2017 - Proceedings of the 2017 Symposium on Spatial User Interaction. Association for Computing Machinery, Inc, p. 99-108 10 p. (SUI 2017 - Proceedings of the 2017 Symposium on Spatial User Interaction).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. Published

    The corporeal body in virtual reality.

    Murray, C. & Sixsmith, J., 09/1999, In: Ethos. 27, 3, p. 315-343 29 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  4. Published

    Understanding Shoulder Surfer Behavior Using Virtual Reality

    Abdrabou, Y., Rivu, R., Ammar, T., Liebers, J., Saad, A., Liebers, C., Gruenefeld, U., Knierim, P., Khamis, M., Mäkelä, V., Schneegass, S. & Alt, F., 12/03/2022, Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022. Association for Computing Machinery (ACM), p. 576-577 2 p. (Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  5. Published

    The Role of Structural Reflection in Distributed Virtual Reality

    Okanda, P. & Blair, G. S., 01/2003, Proceeding VRST '03 Proceedings of the ACM symposium on Virtual reality software and technology. p. 140-149 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Published

    Using augmented virtual reality to improve english language learning

    Alaqsam, A., Selamat, A., Alias, R., Zakaria, N. & Puteh, F., 2018, Using augmented virtual reality to improve English language learning. In Frontiers in Artificial Intelligence and Applications, Vol. 303.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    Substitutional reality: using the physical environment to design virtual reality experiences

    Simeone, A. L., Velloso, E. & Gellersen, H., 04/2015, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, p. 3307-3316 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Published

    Virtual Reality in Surgery: Between Satisfaction and Stress

    Sas, C., Reilly, R. & O'Hare, G. M. P., 2001, Virtual Reality. Cognitive Foundations, Technological Issues, and Philosophical Implications. Riegler, A., Peschl, M. F., Edlinger, K., Fleck, G. & Fleigl, W. (eds.). Frankfurt/M: Peter Lang Verlag, p. 99-111 13 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  9. Published

    Virtual Reality Gaming: Seeking Identity Quests in Liquid Societies

    Gadalla, E., 14/06/2019.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  10. Published

    Towards a phenomenology of the body in virtual reality.

    Murray, C., 1999, In: Research in Philosophy and Technology. 19, p. 149-173 25 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  11. Published

    Can immersive virtual reality reduce phantom limb pain?

    Murray, C., Patchick, E., Caillette, F., Howard, T. & Pettifer, S., 2005, Studies in Health Technology and Informatics Series. Medicine Meets Virtual Reality 14: Accelerating Change in Healthcare: Next Medical Toolkit.. Westwood, J. D., Haluck, R. S., Hoffman, H. M., Mogel, G. T., Phillips, R., Robb, R. A. & Vosburgh, K. G. (eds.). IOS Press, Vol. 119. p. 407-412 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  12. Published

    Logibot: Investigating Engagement and Development of Computational Thinking Through Virtual Reality

    Sims, R., Rutherford, N., Sukumaran, P., Yotov, N., Karnik, A. & Smith, T., 28/06/2021, 2021 7th International Conference of the Immersive Learning Research Network (iLRN). IEEE, 5 p. (2021 7th International Conference of the Immersive Learning Research Network (iLRN) ).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  13. Published

    Practitioners' perception of the impacts of virtual reality on discrete-event simulation

    Akpan, J. I. & Brooks, R. J., 2005, Lancaster University: The Department of Management Science, (Management Science Working Paper Series).

    Research output: Working paper

  14. Published

    Experimental investigation of the impacts of virtual reality on discrete-event simulation

    Akpan, J. I. & Brooks, R. J., 2005, Lancaster University: The Department of Management Science, (Management Science Working Paper Series).

    Research output: Working paper

  15. Published

    Changes in bodily awareness induced by immersive virtual reality.

    Murray, C. & Gordon, M., 06/2001, In: CyberPsychology and Behavior. 4, 3, p. 365-372 8 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  16. Published

    Breaking Virtual Barriers: Investigating Virtual Reality for Enhanced Educational Engagement

    Sims, R., 6/01/2024, Lancaster University. 277 p.

    Research output: ThesisDoctoral Thesis

  17. Published

    Fully-Occluded Target Selection in Virtual Reality

    Yu, D., Zhou, Q., Newn, J., Dingler, T., Velloso, E. & Goncalves, J., 31/12/2020, In: IEEE Transactions on Visualization and Computer Graphics. 26, 12, p. 3402-3413 12 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  18. Published

    Judgments of building complexity and navigability in virtual reality

    Dalton, R., Hoelscher, C., Peck, T. & Pawar, V., 1/08/2010.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  19. Published

    DeceptiBike-Assessing the perception of speed deception in a virtual reality training bike system

    Löchtefeld, M., Krüger, A. & Gellersen, H., 23/10/2016, Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016. New York: Association for Computing Machinery (ACM), p. 1-10 10 p. 40

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  20. Published

    Understanding Shoulder Surfer Behavior and Attack Patterns Using Virtual Reality.

    Abdrabou, Y., Rivu, S. R., Ammar, T., Liebers, J., Saad, A., Liebers, C., Gruenefeld, U., Knierim, P., Khamis, M., Mäkelä, V., Schneegass, S. & Alt, F., 6/06/2022, AVI 2022: Proceedings of the 2022 International Conference on Advanced Visual Interfaces. Association for Computing Machinery (ACM), p. 1-9 9 p. 15

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  21. Published

    Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze

    Lee, H. S., Weidner, F., Sidenmark, L. & Gellersen, H., 11/05/2024, CHI'24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. Nw York: ACM, 14 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  22. Published

    The Treatment of Phantom Limb Pain Using Immersive Virtual Reality : Three Case Studies.

    Murray, C., Pettifer, S., Howard, T., Patchick, E., Caillette, F., Kulkarni, J. & Bamford, C., 02/2007, In: Disability and Rehabilitation. 29, 18, p. 1465-1469 5 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  23. Published

    Gaze Behaviour on Interacted Objects during Hand Interaction in Virtual Reality for Eye Tracking Calibration

    Sidenmark, L. & Lundström, A., 25/06/2019, ETRA '19 Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications. ACM, 9 p. 6

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  24. Published

    Absorption, dissociation, locus of control and presence in virtual reality.

    Murray, C., Fox, J. & Pettifer, S., 05/2007, In: Computers in Human Behavior. 23, 3, p. 1347-1354 8 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  25. Published

    There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum

    Hoppe, M., Baumann, A., Tamunjoh, P. C., Machulla, T.-K., Wozniak, P. W., Schmidt, A. & Welsch, R., 29/04/2022, CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. New York: ACM, p. 360:1-360:13 13 p. 360

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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